Primary elements

Cosmic

A reality-bending element that breaks the rules - true damage, teleportation, and armour that simply does not apply

Game data 1.6.0 · Reviewed 19 September 2026

Overview

A reality-bending element that breaks the rules - true damage, teleportation, and armour that simply does not apply.

Slot Cosmic into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.

Phumi + Kali creates Cosmic as a primary element. Cosmic can occupy either socket: the primary socket grants a skill variant, while the Super Element socket grants +1 effective card level. The Cosmic Well can also award the primary element from Ascension 2.

Element matchups

These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.

AgainstMultiplier
Hydro1.15×
Pyro1.15×
Geo1.15×
Aero1.15×
Phumi1.15×
Kali1.15×
Cosmic1×

Fusion recipes

Skill variants

Beam

Void Lance — True damage that ignores DEF and dominates beam clashes

Barrier

Event Horizon — Absorbs all attacks including special and charged attacks

Shoulder Charge

Blink Strike — Teleport straight to the target - and the charge may be cast again instantly

Second Breath

Star Breath — The next Power Up skill you use is one level stronger

Energy Surge

Astral Surge — Cosmic buffs from skills you cast this hand cycle last 3s longer

War Cry

Cosmic Cry — Cosmic-infused skills deal a further 10% damage for 15s

Quicken

Voidstep — Halves how long Freeze lasts on you - the one already on you and any that lands soon after

Concussive Palm

Star Palm — Stuns 1s longer, and every hit on the stunned target deals extra true damage

Shadow Dance

Cosmic Split — A cosmic clone splits off on a slip and mirrors your ranged attacks at 50% DMG for 6s

Recover

Purity — Removes every debuff currently on you and makes you immune to all debuffs for 8s

Sword Combo

Void Edge — Your sword strikes penetrate all shielding - bubbles, guards and rush shields alike

Grapple

Astral Hook — When the pull lands, the next card you play casts one level higher - once

Energy Dagger

Prism Daggers — Daggers leave a thin rainbow trail on the field - TRUE damage to any enemy touching it

Triple Shot

Cosmic Split — Each landed shot scatters 3 motes - catch one to instantly fire another Triple Shot

Destructive Shot

Chaos Shell — For every debuff the target already carries, the shell rolls another

Return Shot

Prism Ribbon — The arc paints a ribbon along its whole flight path, dealing 45% True DMG to anything on the line

Super Beam

Annihilation — True damage that ignores DEF and dominates beam clashes

Punch Kick Combo

Echo Fists — A cosmic shadow afterimages the combo - up to 2 echo hits of TRUE damage that ignore DEF

Power Wave

Unmaking Ring — The pulse tears 4% of MAX HP off everything it touches, permanently

Blink Assault

Void Blink — Teleport in and release a beam of TRUE damage that ignores DEF and dominates beam clashes

Smoke Bomb

Shooting Star — Marks enemies in the cloud - your shots curve toward the marked

Portal

Star Gate — Increases the damage of COSMIC infused skills that go through the portal

Energy Bomb

Astral Columns — The burst raises THREE columns in a ring, each leaving what they touch VULNERABLE Three columns instead of one, standing in a ring around the burst

Fighting Aura

Ascendant Aura — While the aura burns every enemy MELEE attack raises your SPD DEF and ATK by a further 5% for 7s

Advancing Wall

Voidwall — Enemy fire that passes through the wall deals only 1 damage and grants you a random buff for 4s

Shockwave

Starwash — The shockwaves grant you a random buff and the enemy a random debuff as they pass A shockwave passing through you grants a random buff

Blast Knuckle

Prism Knuckle — Apply a random debuff for each debuff already on the target

Power Stream

Prism Pools — 40% Chance to leaves prism pools - each one takes on a random elemental pool effect when it forms

Spirit Axe

Star Reaver — Each tick releases a wave that clears hazards and grants Endure for 7s

Power Shield

Void Shield — Charge an attack and the shield flies forward. It explodes on the enemy for TRUE damage and steals every resource it had

Sonic Pillars

Prism Pillars — Enemies that touch a pillar take one random debuff. Stacks

Aureole Crown

Twin Halo — A second crown over the target rains a sphere every time you attack

World King's Armor

Sovereign Absolution — Strip every debuff on you now and refuse the next ones for 6s

Tornado

Starstorm — The storm deals TRUE damage that ignores DEF Each pass grants you a random buff for 3s

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