Overview
A reality-bending element that breaks the rules - true damage, teleportation, and armour that simply does not apply.
Slot Cosmic into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.
Element matchups
These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.
| Against | Multiplier |
|---|---|
| Hydro | 1.15× |
| Pyro | 1.15× |
| Geo | 1.15× |
| Aero | 1.15× |
| Phumi | 1.15× |
| Kali | 1.15× |
| Cosmic | 1× |
Fusion recipes
Skill variants
Beam
Void Lance — True damage that ignores DEF and dominates beam clashes
Barrier
Event Horizon — Absorbs all attacks including special and charged attacks
Shoulder Charge
Blink Strike — Teleport straight to the target - and the charge may be cast again instantly
Second Breath
Star Breath — The next Power Up skill you use is one level stronger
Energy Surge
Astral Surge — Cosmic buffs from skills you cast this hand cycle last 3s longer
War Cry
Cosmic Cry — Cosmic-infused skills deal a further 10% damage for 15s
Quicken
Voidstep — Halves how long Freeze lasts on you - the one already on you and any that lands soon after
Concussive Palm
Star Palm — Stuns 1s longer, and every hit on the stunned target deals extra true damage
Shadow Dance
Cosmic Split — A cosmic clone splits off on a slip and mirrors your ranged attacks at 50% DMG for 6s
Recover
Purity — Removes every debuff currently on you and makes you immune to all debuffs for 8s
Sword Combo
Void Edge — Your sword strikes penetrate all shielding - bubbles, guards and rush shields alike
Grapple
Astral Hook — When the pull lands, the next card you play casts one level higher - once
Energy Dagger
Prism Daggers — Daggers leave a thin rainbow trail on the field - TRUE damage to any enemy touching it
Triple Shot
Cosmic Split — Each landed shot scatters 3 motes - catch one to instantly fire another Triple Shot
Destructive Shot
Chaos Shell — For every debuff the target already carries, the shell rolls another
Return Shot
Prism Ribbon — The arc paints a ribbon along its whole flight path, dealing 45% True DMG to anything on the line
Super Beam
Annihilation — True damage that ignores DEF and dominates beam clashes
Punch Kick Combo
Echo Fists — A cosmic shadow afterimages the combo - up to 2 echo hits of TRUE damage that ignore DEF
Power Wave
Unmaking Ring — The pulse tears 4% of MAX HP off everything it touches, permanently
Blink Assault
Void Blink — Teleport in and release a beam of TRUE damage that ignores DEF and dominates beam clashes
Smoke Bomb
Shooting Star — Marks enemies in the cloud - your shots curve toward the marked
Portal
Star Gate — Increases the damage of COSMIC infused skills that go through the portal
Energy Bomb
Astral Columns — The burst raises THREE columns in a ring, each leaving what they touch VULNERABLE Three columns instead of one, standing in a ring around the burst
Fighting Aura
Ascendant Aura — While the aura burns every enemy MELEE attack raises your SPD DEF and ATK by a further 5% for 7s
Advancing Wall
Voidwall — Enemy fire that passes through the wall deals only 1 damage and grants you a random buff for 4s
Guardian's Call
Twin Wardens — You get two Guardians
Shockwave
Starwash — The shockwaves grant you a random buff and the enemy a random debuff as they pass A shockwave passing through you grants a random buff
Blast Knuckle
Prism Knuckle — Apply a random debuff for each debuff already on the target
Power Stream
Prism Pools — 40% Chance to leaves prism pools - each one takes on a random elemental pool effect when it forms
Spirit Axe
Star Reaver — Each tick releases a wave that clears hazards and grants Endure for 7s
Power Shield
Void Shield — Charge an attack and the shield flies forward. It explodes on the enemy for TRUE damage and steals every resource it had
Sonic Pillars
Prism Pillars — Enemies that touch a pillar take one random debuff. Stacks
Aureole Crown
Twin Halo — A second crown over the target rains a sphere every time you attack
World King's Armor
Sovereign Absolution — Strip every debuff on you now and refuse the next ones for 6s
Tornado
Starstorm — The storm deals TRUE damage that ignores DEF Each pass grants you a random buff for 3s
In-game appearance
Captured from Last Attack X’s game renderer.