An aerial action roguelike

Last Attack X Last Attack X

A whole planet, and the sky above it, is your arena. Fly it freely with one thumb, lock on to whatever moves, and rebuild your fighter from scratch every run out of skill cards, relics and seven warring elements.

For iPhone, iPad and Android. See your store listing for pricing and availability. Optional rewarded ads are planned for a forthcoming update.

Last Attack X title screen: a fighter trailing cyan energy, hanging above an archipelago of floating islands

Portrait, one thumb, no virtual stick — the whole game is played the way you already hold your phone.

Why Last Attack X?

Easy to lift off. A long way down to the bottom of the build.

🌍

A planet, not a level

No corridors and no invisible walls. Fly the whole sphere in any direction, over meadow, ice, ash and blight — and everything worth finding is somewhere out there rather than at the end of a track.

⚔️

Lock on and orbit

Pick a target and the fight becomes a ring in the sky. Circle, close, punch, charge a beam, break away — combat is flown, not stood still for.

🃏

A new fighter every run

42 skill cards across 272 variants, 48 relics, and cards that level and ascend as you go. The build you finish a run with is not one you could have planned at the start of it.

💠

Seven elements, 28 fusions

Hydro, Pyro, Geo, Aero, Phumi, Kali and Cosmic each change how your damage lands — and combine into 28 super elements, each with its own trigger condition to build around.

What a run looks like

Every frame below is the real game, captured in-engine.

Four worlds

Each one is a whole planet with its own palette, weather and things living on it.

Vista
A lush fairy-grove world of bright meadows, forest clumps and lakes. Where every run begins.
Ember Wastes
A desert furnace under twin suns — gold dunes, dead-tree clumps and rare oases.
Frozen Reach
An arctic shelf of snowfields and teal frozen lakes, aurora crystals, a huge pale moon.
Mirefall
A cursed grove gone violet and rotten. The same land as Vista, poisoned.

How it plays

A minute to learn. A campaign of runs to get good at.

1

Fly

Drag to steer, flick to bank hard, hold to boost. The planet turns under you and the horizon never runs out.

2

Fight

Lock on and the arena closes around you both. Melee, cast, charge a beam, read the enemy's tell, and break the ring when it goes badly.

3

Build

Every clear offers a card, a relic, or an element. Take what makes the build, not what reads best — and carry it into the next world.

Your run, your choice

No game account is required, and ordinary gameplay works offline. Progress and settings are saved locally. A forthcoming update will offer optional ads for a revive or an extra boss reward; your normal boss pick remains free of any ad requirement. Existing ad-free builds keep their current behavior. Read about saves, advertising and privacy choices.