Primary elements

Geo

An unyielding element of protection and guard breaking - it stuns, shields, and shatters what shields them

Game data 1.6.0 · Reviewed 19 September 2026

Overview

An unyielding element of protection and guard breaking - it stuns, shields, and shatters what shields them.

Slot Geo into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.

No additional world or Ascension restriction is listed for this entry.

Element matchups

These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.

AgainstMultiplier
Hydro1×
Pyro0.85×
Geo1×
Aero1.15×
Phumi1×
Kali1×
Cosmic1×

Fusion recipes

Skill variants

Beam

Fault Line — 20% Chance to Stun for 2s when the beam ends

Barrier

Bulwark — Attacks that strike the barrier stagger the attacker

Shoulder Charge

Stone Escort — Three rocks orbit you - each blocks one hit or slams an enemy that gets close

Energy Surge

Stone Surge — Geo buffs from skills you cast this hand cycle last 3s longer - the orbiting rocks included

War Cry

Stone Cry — Earth-infused skills deal a further 10% damage for 15s

Quicken

Stonestep — Halves how long Stun lasts on you - the one already on you and any that lands soon after

Concussive Palm

Stone Palm — Raises a stone dome at the impact point that halves incoming damage while you stand in it

Shadow Dance

Stoneskin — Every slip hardens you - take 8% less DMG for 5s, stacking while the dance holds

Recover

Stone Ward — Become immune to Stun for 15s

Sword Combo

Quake Edge — Each sword strike instantly shatters shields, guards and defensive stances

Grapple

Stone Hook — The hook shatters a guard, a bubble and a rush shield on the way in

Energy Dagger

Stone Daggers — Daggers slip clean through block and shielding - and every landed hit freezes the frame a beat longer

Triple Shot

Stone Split — Each landed shot scatters 3 motes - catch one for 5% of your Max HP as Block

Destructive Shot

Cracking Shell — The shell cracks armour - Guard Break across the whole radius

Return Shot

Grinding Arc — Each pass grinds DEF −10% off the target for 6s - the juggle IS the armour break

Super Beam

Landslide — Knockback all the way to the ring’s edge - adds 2s to the target’s recovery when the beam ends

Punch Kick Combo

Stone Fists — Geo spheres sheath your fists for the string - enemy basic blasts near you are smashed apart and every hit breaks guard - shields, raised guards and rush stances shatter

Power Wave

Faultquake — The ground bucks - Stun everything the wave catches for 1.8s

Blink Assault

Stone Blink — Breaks the target's guard Lowers its DEF 10% for 4s

Smoke Bomb

Dust Devil — Inflicts blind on enemies in the cloud - the classic smoke

Portal

Stone Gate — Increases the damage of GEO infused skills that go through the portal

Energy Bomb

Stone Column — The burst leaves a stone column that grinds DEF off anything inside it

Fighting Aura

Stone Aura — While the aura burns an enemy that MELEE attacks you has a 5% Chance to be Stunned for 2s

Advancing Wall

Stonewall — Enemies that pass through the wall have 10% less DEF for 6s. Stacks

Guardian's Call

Stone Warden — 20% Chance to guardian attacks have a chance to Stun the enemy for 1.5s

Shockwave

Stonewash — Each wave lowers the enemy's DEF by 10% for 4s

Blast Knuckle

Stone Knuckle — Adds 3s to the target's Stun if it is already stunned

Power Stream

Stone Pools — Leaves rock pools - every tick strips another 10% of the DEF of anything standing in one. Stacks

Spirit Axe

Stone Reaver — Each tick shreds the target's DEF Each tick breaks block and shield

Power Shield

Stone Shield — The shield banks the damage it blocks. A full meter explodes and stuns everything nearby for 2s

Sonic Pillars

Stone Pillars — Enemies that touch a pillar have 10% less DEF for 6s. Stacks and the pillar collapses on whoever touched it for a burst of extra damage

Aureole Crown

Stone Halo — Shred the target's DEF each time a sphere strikes

World King's Armor

Stone Retinue — Stones orbit the king - each blocks one hit or slams what drifts close, for 15s

Tornado

Dust Devil — 50% Chance each pass to shred DEF −10% for 6s. Stacks

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