Overview
An unyielding element of protection and guard breaking - it stuns, shields, and shatters what shields them.
Slot Geo into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.
No additional world or Ascension restriction is listed for this entry.
Element matchups
These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.
| Against | Multiplier |
|---|---|
| Hydro | 1× |
| Pyro | 0.85× |
| Geo | 1× |
| Aero | 1.15× |
| Phumi | 1× |
| Kali | 1× |
| Cosmic | 1× |
Fusion recipes
Skill variants
Beam
Fault Line — 20% Chance to Stun for 2s when the beam ends
Barrier
Bulwark — Attacks that strike the barrier stagger the attacker
Shoulder Charge
Stone Escort — Three rocks orbit you - each blocks one hit or slams an enemy that gets close
Second Breath
Stone Breath — DEF increased by 50% for 15s
Energy Surge
Stone Surge — Geo buffs from skills you cast this hand cycle last 3s longer - the orbiting rocks included
War Cry
Stone Cry — Earth-infused skills deal a further 10% damage for 15s
Quicken
Stonestep — Halves how long Stun lasts on you - the one already on you and any that lands soon after
Concussive Palm
Stone Palm — Raises a stone dome at the impact point that halves incoming damage while you stand in it
Shadow Dance
Stoneskin — Every slip hardens you - take 8% less DMG for 5s, stacking while the dance holds
Recover
Stone Ward — Become immune to Stun for 15s
Sword Combo
Quake Edge — Each sword strike instantly shatters shields, guards and defensive stances
Grapple
Stone Hook — The hook shatters a guard, a bubble and a rush shield on the way in
Energy Dagger
Stone Daggers — Daggers slip clean through block and shielding - and every landed hit freezes the frame a beat longer
Triple Shot
Stone Split — Each landed shot scatters 3 motes - catch one for 5% of your Max HP as Block
Destructive Shot
Cracking Shell — The shell cracks armour - Guard Break across the whole radius
Return Shot
Grinding Arc — Each pass grinds DEF −10% off the target for 6s - the juggle IS the armour break
Super Beam
Landslide — Knockback all the way to the ring’s edge - adds 2s to the target’s recovery when the beam ends
Punch Kick Combo
Stone Fists — Geo spheres sheath your fists for the string - enemy basic blasts near you are smashed apart and every hit breaks guard - shields, raised guards and rush stances shatter
Power Wave
Faultquake — The ground bucks - Stun everything the wave catches for 1.8s
Blink Assault
Stone Blink — Breaks the target's guard Lowers its DEF 10% for 4s
Smoke Bomb
Dust Devil — Inflicts blind on enemies in the cloud - the classic smoke
Portal
Stone Gate — Increases the damage of GEO infused skills that go through the portal
Energy Bomb
Stone Column — The burst leaves a stone column that grinds DEF off anything inside it
Fighting Aura
Stone Aura — While the aura burns an enemy that MELEE attacks you has a 5% Chance to be Stunned for 2s
Advancing Wall
Stonewall — Enemies that pass through the wall have 10% less DEF for 6s. Stacks
Guardian's Call
Stone Warden — 20% Chance to guardian attacks have a chance to Stun the enemy for 1.5s
Shockwave
Stonewash — Each wave lowers the enemy's DEF by 10% for 4s
Blast Knuckle
Stone Knuckle — Adds 3s to the target's Stun if it is already stunned
Power Stream
Stone Pools — Leaves rock pools - every tick strips another 10% of the DEF of anything standing in one. Stacks
Spirit Axe
Stone Reaver — Each tick shreds the target's DEF Each tick breaks block and shield
Power Shield
Stone Shield — The shield banks the damage it blocks. A full meter explodes and stuns everything nearby for 2s
Sonic Pillars
Stone Pillars — Enemies that touch a pillar have 10% less DEF for 6s. Stacks and the pillar collapses on whoever touched it for a burst of extra damage
Aureole Crown
Stone Halo — Shred the target's DEF each time a sphere strikes
World King's Armor
Stone Retinue — Stones orbit the king - each blocks one hit or slams what drifts close, for 15s
Tornado
Dust Devil — 50% Chance each pass to shred DEF −10% for 6s. Stacks
In-game appearance
Captured from Last Attack X’s game renderer.