Overview
An insidious element of attrition and execution - it poisons, silences, and destroys MAX HP for good.
Slot Kali into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.
- Ascension 1 or above
- 1 completed run
Element matchups
These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.
| Against | Multiplier |
|---|---|
| Hydro | 1× |
| Pyro | 1× |
| Geo | 1× |
| Aero | 1× |
| Phumi | 1.15× |
| Kali | 1× |
| Cosmic | 1× |
Fusion recipes
Skill variants
Beam
Executioner — Every tick of this beam has a bonus chance to critically hit
Barrier
Retribution — All damage taken is exploded back out in a shockwave that can critically strike
Shoulder Charge
Venom Ram — Poisons for 6s - every attack the target lands costs it 3% of its max HP
Second Breath
Umbral Breath — Vanish for 5s — invisible until you attack, and that attack hits harder
Energy Surge
Venom Surge — Kali buffs from skills you cast this hand cycle last 3s longer
War Cry
Venom Cry — Dark-infused skills deal a further 10% damage for 15s
Quicken
Venomstep — Halves how long Poison lasts on you - the one already on you and any that lands soon after
Concussive Palm
Umbral Palm — Kali-infused skills hit harder for 15s
Shadow Dance
Venom Afterimage — The afterimage is venomous - Poison the attacker for 6s per slip
Recover
Antivenom Ward — Become immune to Poison for 15s
Sword Combo
Ruin Edge — Each sword strike destroys 3% of the target's Max HP permanently
Grapple
Ruin Hook — Every 0.3s of the pull destroys 3% of the max HP of the target for good
Energy Dagger
Venom Daggers — Each landed dagger adds a 6s Poison stack - every attack the target lands costs it 3% of its max HP per stack
Triple Shot
Venom Split — Each landed shot scatters 3 motes - catch one for +15% critical hit chance for 6s
Destructive Shot
Unmaking Shell — Destructive, literally - 5% of MAX HP is gone from everything caught, permanently
Return Shot
Leeching Arc — Each pass adds Poison for 6s - the arc bleeds the target dry
Super Beam
Death Sentence — Double chance to critically hit per beam tick
Punch Kick Combo
Seal Fists — Silenced for 4s - the target cannot perform ANY attack, no basics and no skills
Power Wave
Rot Wave — The wave carries rot - Poison everything it washes over for 6s
Blink Assault
Seal Blink — Silences the target for 4s - it cannot attack at all
Smoke Bomb
Miasma — Every 1s in the cloud applies a poison stack - the target pays in blood each time it attacks
Portal
Umbral Gate — Increases the damage of KALI infused skills that go through the portal
Energy Bomb
Umbral Column — The burst leaves a column of blight that POISONS anything inside it
Fighting Aura
Venom Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be Poisoned for 6s
Advancing Wall
Venomwall — An enemy that touches the wall is 15% easier to critically hit for 6s. Stacks
Guardian's Call
Umbral Warden — 35% Chance to guardian attacks have a chance to Poison the enemy
Shockwave
Umbralwash — The shockwaves apply Poison for 6s as they pass
Blast Knuckle
Venom Knuckle — Apply Poison Doubles it if the target is already Poisoned
Power Stream
Void Pools — Leaves dark pools - every tick has a 25% Chance to destroy 5% of the max HP of an enemy inside
Spirit Axe
Umbral Reaver — Each tick raises your CRIT DMG by 10% for 3s
Power Shield
Venom Shield — The shield banks the damage it blocks. A full meter explodes and destroys 10% of every caught enemy's Max HP
Sonic Pillars
Venom Pillars — Enemies that touch a pillar are Poisoned. Stacks
Aureole Crown
Umbral Halo — Every sphere is a guaranteed critical hit
World King's Armor
Tyrant's Due — The king takes back what is spent - Heal for 12% of the DMG you deal for 15s
Tornado
Umbral Maelstrom — Each pass destroys 2% of the target's MAX HP permanently
In-game appearance
Captured from Last Attack X’s game renderer.