Overview
A radiant element of empowerment and purification - it blinds, reflects, cleanses and restores.
Slot Phumi into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.
- Ascension 1 or above
- 1 completed run
Element matchups
These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.
| Against | Multiplier |
|---|---|
| Hydro | 1× |
| Pyro | 1× |
| Geo | 1× |
| Aero | 1× |
| Phumi | 1× |
| Kali | 1.15× |
| Cosmic | 1× |
Fusion recipes
Skill variants
Beam
Blind — Blinds for 6s when the beam ends - 50% Chance to MISS outright
Barrier
Lightstep — Avoid the next two attacks completely and regenerates stamina faster for 4s
Shoulder Charge
Sunguard — Reflects incoming damage back at the attacker while you charge
Second Breath
Radiant Breath — Stamina regenerates much faster for 7s
Energy Surge
Radiant Surge — Phumi buffs from skills you cast this hand cycle last 3s longer
War Cry
Radiant Cry — Light-infused skills deal a further 10% damage for 15s
Quicken
Sunstep — Halves how long Blind lasts on you - the one already on you and any that lands soon after
Concussive Palm
Radiant Palm — All melee attacks hit harder for 15s
Shadow Dance
Sunblind Step — You vanish from whoever swung - Blind the attacker for 4s
Recover
Radiant Ward — Become immune to Blind for 15s
Sword Combo
Radiant Edge — While swinging you absorb enemy blasts entirely and add their damage to your next strike
Grapple
Light Hook — Nothing can touch you while the grapple is active
Energy Dagger
Light Daggers — The first landed dagger hurls your afflictions onto the target - burns and poisons swap owners and you are cleansed
Triple Shot
Radiant Split — Each landed shot scatters 3 motes - catch one to instantly refill Blast and Stamina
Destructive Shot
Flash Charge — A flash charge - Blind the whole radius for 6s
Return Shot
Flare Arc — Each pass is a flash - Blind for as long as you keep the arc in the air
Super Beam
Sunblind — Blinds the target for 8s when the beam ends
Punch Kick Combo
Siphon Fists — Each landed hit restores 1 Blast pip and tops up your Ki regen so the next pip is instant
Power Wave
Radiant Burst — The flash Blind everything the wave catches for 5s
Blink Assault
Flash Blink — Blinds the target for 4s when the beam ends
Smoke Bomb
Lens Flare — Your projectiles that pass through the cloud gain 35% damage
Portal
Radiant Gate — Increases the damage of PHUMI infused skills that go through the portal
Energy Bomb
Radiant Column — The burst leaves a pillar of light that BLINDS anything inside it
Fighting Aura
Radiant Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be made Vulnerable for 6s
Advancing Wall
Lightwall — The wall blocks ALL incoming damage - even the charged and special attacks that normally pass through
Guardian's Call
Radiant Warden — 35% Chance to guardian attacks have a chance to steal the enemy's buffs for both of you
Shockwave
Radiantwash — The shockwaves silence enemies for 6s as they pass
Blast Knuckle
Light Knuckle — Apply Vulnerable Doubles it if the target is already Vulnerable
Power Stream
Light Pools — Leaves light pools - they cleanse your debuffs while you stand in them and blind enemies caught inside
Spirit Axe
Radiant Reaver — 35% Chance to each tick has a chance to grant you a random buff
Power Shield
Light Shield — Blasts stopped by the shield are hurled straight back at the attacker as a homing bolt
Sonic Pillars
Light Pillars — Enemies that touch a pillar are Vulnerable. Stacks
Aureole Crown
Radiant Halo — Stack Vulnerable on the target each time a sphere strikes
World King's Armor
Untouchable Crown — Nothing can afflict you - Immune to every debuff for 15s
Tornado
Radiant Gyre — Each pass leaves the target Vulnerable. Stacks
In-game appearance
Captured from Last Attack X’s game renderer.