Primary elements

Phumi

A radiant element of empowerment and purification - it blinds, reflects, cleanses and restores

Game data 1.6.0 · Reviewed 19 September 2026

Overview

A radiant element of empowerment and purification - it blinds, reflects, cleanses and restores.

Slot Phumi into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.

  • Ascension 1 or above
  • 1 completed run

Element matchups

These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.

AgainstMultiplier
Hydro1×
Pyro1×
Geo1×
Aero1×
Phumi1×
Kali1.15×
Cosmic1×

Fusion recipes

Skill variants

Beam

Blind — Blinds for 6s when the beam ends - 50% Chance to MISS outright

Barrier

Lightstep — Avoid the next two attacks completely and regenerates stamina faster for 4s

Shoulder Charge

Sunguard — Reflects incoming damage back at the attacker while you charge

Second Breath

Radiant Breath — Stamina regenerates much faster for 7s

Energy Surge

Radiant Surge — Phumi buffs from skills you cast this hand cycle last 3s longer

War Cry

Radiant Cry — Light-infused skills deal a further 10% damage for 15s

Quicken

Sunstep — Halves how long Blind lasts on you - the one already on you and any that lands soon after

Shadow Dance

Sunblind Step — You vanish from whoever swung - Blind the attacker for 4s

Recover

Radiant Ward — Become immune to Blind for 15s

Sword Combo

Radiant Edge — While swinging you absorb enemy blasts entirely and add their damage to your next strike

Grapple

Light Hook — Nothing can touch you while the grapple is active

Energy Dagger

Light Daggers — The first landed dagger hurls your afflictions onto the target - burns and poisons swap owners and you are cleansed

Triple Shot

Radiant Split — Each landed shot scatters 3 motes - catch one to instantly refill Blast and Stamina

Return Shot

Flare Arc — Each pass is a flash - Blind for as long as you keep the arc in the air

Super Beam

Sunblind — Blinds the target for 8s when the beam ends

Punch Kick Combo

Siphon Fists — Each landed hit restores 1 Blast pip and tops up your Ki regen so the next pip is instant

Power Wave

Radiant Burst — The flash Blind everything the wave catches for 5s

Blink Assault

Flash Blink — Blinds the target for 4s when the beam ends

Smoke Bomb

Lens Flare — Your projectiles that pass through the cloud gain 35% damage

Portal

Radiant Gate — Increases the damage of PHUMI infused skills that go through the portal

Energy Bomb

Radiant Column — The burst leaves a pillar of light that BLINDS anything inside it

Fighting Aura

Radiant Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be made Vulnerable for 6s

Advancing Wall

Lightwall — The wall blocks ALL incoming damage - even the charged and special attacks that normally pass through

Guardian's Call

Radiant Warden — 35% Chance to guardian attacks have a chance to steal the enemy's buffs for both of you

Shockwave

Radiantwash — The shockwaves silence enemies for 6s as they pass

Blast Knuckle

Light Knuckle — Apply Vulnerable Doubles it if the target is already Vulnerable

Power Stream

Light Pools — Leaves light pools - they cleanse your debuffs while you stand in them and blind enemies caught inside

Spirit Axe

Radiant Reaver — 35% Chance to each tick has a chance to grant you a random buff

Power Shield

Light Shield — Blasts stopped by the shield are hurled straight back at the attacker as a homing bolt

Sonic Pillars

Light Pillars — Enemies that touch a pillar are Vulnerable. Stacks

Aureole Crown

Radiant Halo — Stack Vulnerable on the target each time a sphere strikes

World King's Armor

Untouchable Crown — Nothing can afflict you - Immune to every debuff for 15s

Tornado

Radiant Gyre — Each pass leaves the target Vulnerable. Stacks

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