Primary elements

Pyro

A furious element of escalating damage - it stacks Burn, detonates it, and amplifies every burst

Game data 1.6.0 · Reviewed 19 September 2026

Overview

A furious element of escalating damage - it stacks Burn, detonates it, and amplifies every burst.

Slot Pyro into a skill’s primary socket to change that skill’s behavior. Each skill has its own variants, so the element’s general identity is a starting point rather than a complete description of every combination.

No additional world or Ascension restriction is listed for this entry.

Element matchups

These multipliers apply to elemental affinity in the damage formula. Unlisted pairings are neutral (1×). True-damage and skill-specific effects have their own rules.

AgainstMultiplier
Hydro0.85×
Pyro1×
Geo1.15×
Aero1×
Phumi1×
Kali1×
Cosmic1×

Fusion recipes

Skill variants

Beam

Burn — Burns for 12% of power every 0.5s for 4s - stacks with other Burns

Barrier

Emberwall — Basic blasts that hit the barrier return as fire shots at the attacker

Shoulder Charge

Flame Breaker — The impact erupts into a flame shockwave - AOE damage around the target and it detonates hazards 25% Chance to Burn for 4s

Energy Surge

Ember Surge — Pyro buffs from skills you cast this hand cycle last 3s longer - the ATK boost included

War Cry

Ember Cry — Fire-infused skills deal a further 10% damage for 15s

Quicken

Emberstep — Halves how long Burn lasts on you - the one already on you and any that lands soon after

Shadow Dance

Cinder Slip — Every slip leaves a cinder on the attacker - Burn 12% of power every 0.5s for 4s

Recover

Ember Ward — Become immune to Burn for 15s

Sword Combo

Cinder Edge — Each sword strike sets the target burning (stacking Burn over 4s)

Grapple

Ember Hook — The tether burns - the target takes damage every 0.3s for as long as it is reeled in

Energy Dagger

Cinder Daggers — Each landed dagger kindles a 4s Burn - burns bite 50% harder into a guarding enemy

Triple Shot

Ember Split — Each landed shot scatters 3 motes - catch one for +5% ATK for 6s

Destructive Shot

Detonating Ember — The shell detonates every Burn on the target at once, for its full remaining DMG and re-kindles Burn 16% of power every 0.5s for 4s

Return Shot

Cinder Arc — Each pass kindles another Burn - 10% of power every 0.5s for 4s

Punch Kick Combo

Cinder Burst — A landed hit detonates any Burn on the target for its FULL remaining damage at once and sets the target burning for 4s

Power Wave

Ignition Pulse — The pulse ignites - Burn 14% of power every 0.5s for 4s on everything in the ring

Blink Assault

Ember Blink — Your next attack skill has a 50% Chance to Burn on each hit

Smoke Bomb

Cinder Cloud — Burns enemies standing in the cloud for 8% of power every 0.5s

Portal

Ember Gate — Increases the damage of PYRO infused skills that go through the portal

Energy Bomb

Pyre Column — The burst leaves a column of fire that BURNS anything inside it

Fighting Aura

Ember Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to Burn for 4s

Advancing Wall

Scorching Wall — Anything that walks through the wall burns for 18% of power every 0.5s for 4s

Guardian's Call

Ember Warden — 35% Chance to guardian attacks have a chance to Burn the enemy for 4s

Shockwave

Emberwash — The shockwaves apply a Burn stack as they pass through enemies

Blast Knuckle

Burn Knuckle — Burn for 4s on contact - the kindling the doubling feeds on For every burn already on the target, add one more - the burns double (capped at the burn's stack max)

Power Stream

Cinder Pools — Leaves fire pools - every tick has a 35% Chance to set an enemy inside burning. Stacks

Spirit Axe

Ember Reaver — 30% Chance to each tick of the vortex has a chance to Burn for 4s

Power Shield

Ember Shield — The shield banks the damage it blocks. A full meter explodes and Burns everything nearby for 6s

Sonic Pillars

Ember Pillars — Enemies that touch a pillar Burn. Stacks

Aureole Crown

Ember Halo — Burn the target each time a sphere strikes

World King's Armor

Unstoppable Wrath — Unstoppable and unstoppably strong - increase ATK +25% for 15s

Tornado

Firestorm — Each pass sets the target Burning for 4s. Stacks

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