Overview
Stone Colossus is a Boss enemy aligned with GEO. Its WARLORD role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 137 |
| Base ATK | 48 |
| Base DEF | 69 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 70% |
Attacks & special skills
Tap
Warlord Bolt
A boss-weight energy bolt.
| Stat | Value |
|---|---|
| Multiplier | 100% |
| Windup | 0.7s |
| Recovery | 2.2s |
Charged
Warlord Cannon
A wound-up boss cannon shot.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Melee
Warlord Smash
A boss-weight close-range smash.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Warlord Cannon
A wound-up boss cannon shot.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Special skill
Doom Beam
Fires a sustained beam at your target for 0.5s at 135% power.
| Stat | Value |
|---|---|
| Windup | 1.4s |
| Cooldown | 12.0s |
| Range | 40m |
Phase 2
Starfall Convergence
Draws the sky into a single star, then detonates it as an expanding ring. Outrun the front or dodge through it.
| Stat | Value |
|---|---|
| Windup | 2.6s |
| Cooldown | 14.0s |
| Range | 26m |
Phase 3
World Cataclysm
The world itself is pulled to a point and let go. A triple vortex sweeps everything the star can reach.
| Stat | Value |
|---|---|
| Windup | 3.2s |
| Cooldown | 18.0s |
| Range | 34m |
Combat approach
Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Colossus · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






