Overview
Cosmic Astral Stag is a Boss enemy aligned with COSMIC. Its WARLORD role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 208 |
| Base ATK | 77 |
| Base DEF | 88 |
| Base CRIT RATE | 15% |
| Bonus CRIT DMG | 105% |
Attacks & special skills
Tap
Antler Fan
Three bright bolts leave the antlers together.
| Stat | Value |
|---|---|
| Multiplier | 85% |
| Windup | 0.7s |
| Recovery | 2.0s |
Charged
Astral Pearl
One astral pearl gathers at the crown before release.
| Stat | Value |
|---|---|
| Multiplier | 220% |
| Windup | 1.4s |
| Recovery | 5.2s |
Melee
Forehoof Strike
One forehoof strikes forward.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.7s |
Charged Melee
Crown Stamp
A heavier crown and forebody stamp.
| Stat | Value |
|---|---|
| Multiplier | 195% |
| Windup | 1.0s |
| Recovery | 2.4s |
Special skill
Astral Crownfall
The antlers gather a bright crown, then a delayed blast breaks over the marked area.
| Stat | Value |
|---|---|
| Windup | 2.4s |
| Cooldown | 13.5s |
| Range | 23m |
Phase 2
Antler Constellation
Four stars leave the antlers in succession. Move out of their marked landing circles.
| Stat | Value |
|---|---|
| Windup | 1.1s |
| Cooldown | 9.0s |
| Range | 46m |
Phase 3
Howling Vortex
Loose a tornado that wanders a 36m band for 4.5s, bouncing off the arena. Every pass hits for 70% power and drags nearby enemies along with it.
| Stat | Value |
|---|---|
| Windup | 1.1s |
| Cooldown | 12.0s |
| Range | 36m |
Combat approach
Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Astral Stag · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






