Overview
Tide Grub is a Mid enemy aligned with HYDRO. Its RANGER role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 241 |
| Base ATK | 25 |
| Base DEF | 32 |
| Base CRIT RATE | 5% |
| Bonus CRIT DMG | 50% |
Attacks & special skills
Tap
Bile Spit
A lobbed glob of bile.
| Stat | Value |
|---|---|
| Multiplier | 100% |
| Windup | 0.7s |
| Recovery | 2.2s |
Charged
Swollen Spit
A bloated glob, wound up first — it hurts.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Melee
Gnaw
A lunging bite at close range.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Swollen Spit
A bloated glob, wound up first — it hurts.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Special skill
Tracking Blast
It channels, then releases a slow sphere that hunts you. Nothing stops it — keep moving until it burns out.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 11.0s |
| Range | 55m |
Ascension 3+ special
Hunting Star
It channels, then releases two spheres that hunt you. Nothing stops them — keep moving.
| Stat | Value |
|---|---|
| Windup | 0.62s |
| Cooldown | 9.0s |
| Range | 65m |
Ascension 5+ special
Doom Beam
Fires a sustained beam at your target for 0.5s at 135% power.
| Stat | Value |
|---|---|
| Windup | 1.4s |
| Cooldown | 12.0s |
| Range | 40m |
Combat approach
Keep enough stamina to change direction when a ranged attack commits. Closing the distance can create an opening, but rushing into a charged shot trades away that advantage.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Grub · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






