Overview
Radiant Husk is a Fodder enemy aligned with PHUMI. Its BRAWLER role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 375 |
| Base ATK | 40 |
| Base DEF | 25 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 50% |
Attacks & special skills
Tap
Twin Bolts
Two bolts on the same line, one behind the other.
| Stat | Value |
|---|---|
| Multiplier | 110% |
| Windup | 0.75s |
| Recovery | 2.4s |
Charged
Hollow Round
A single wound-up round from a husk.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Melee
Bone Strike
A hard close-range strike.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Hollow Round
A single wound-up round from a husk.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Special skill
Slashing Strikes
It wheels back, closes, then carves six alternating slashes, stepping into you with every one.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 8.5s |
| Range | 6.5m |
Ascension 3+ special
Rending Flurry
It closes fast and carves eight alternating slashes, stepping into you with every one.
| Stat | Value |
|---|---|
| Windup | 0.62s |
| Cooldown | 7.0s |
| Range | 7.5m |
Ascension 5+ special
Detonator
A dropped bomb that detonates after a delay.
| Stat | Value |
|---|---|
| Windup | 0.95s |
| Cooldown | 10.0s |
| Range | 11m |
Combat approach
Create space before the enemy’s close-range attack lands. Spend the recovery window on a skill you can finish safely, then reassess your distance.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Husk · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






