Overview
Radiant Lancer is a Fodder enemy aligned with PHUMI. Its BRAWLER role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
- Ascension 2 or above
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 469 |
| Base ATK | 46 |
| Base DEF | 29 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 50% |
Attacks & special skills
Tap
Lance Bolts
Two bolts on the same line, one behind the other.
| Stat | Value |
|---|---|
| Multiplier | 110% |
| Windup | 0.75s |
| Recovery | 2.4s |
Charged
Piercing Lance
One heavy round, wound up and thrown straight.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Melee
Lance Thrust
A hard thrust at close range.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Piercing Lance
One heavy round, wound up and thrown straight.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Special skill
Arrow Volley
Arrows arc high and land in marked circles. The rings are where they fall — do not be standing in one.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 9.0s |
| Range | 46m |
Ascension 3+ special
Arrow Storm
Two waves of arrows arc high and land in marked circles. Keep moving through the rings.
| Stat | Value |
|---|---|
| Windup | 0.7s |
| Cooldown | 7.5s |
| Range | 54m |
Ascension 5+ special
Hazard Scatter
Three lingering danger zones thrown around you, forcing a reposition.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 9.0s |
| Range | 7m |
Combat approach
Create space before the enemy’s close-range attack lands. Spend the recovery window on a skill you can finish safely, then reassess your distance.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Manta Ray · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.








