Overview
Tide Mirefall Regent is a Boss enemy aligned with HYDRO. Its WARLORD role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 150 |
| Base ATK | 48 |
| Base DEF | 58 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 70% |
Attacks & special skills
Tap
Grave Pearls
Two grave pearls leave one open hand together.
| Stat | Value |
|---|---|
| Multiplier | 95% |
| Windup | 0.7s |
| Recovery | 2.0s |
Charged
Sepulchral Orb
One sepulchral orb gathers at the casting hand.
| Stat | Value |
|---|---|
| Multiplier | 220% |
| Windup | 1.4s |
| Recovery | 5.2s |
Melee
Grasping Claw
One grasping claw strikes forward.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.7s |
Charged Melee
Gravehand Crush
A heavy gravehand crush after a long windup.
| Stat | Value |
|---|---|
| Multiplier | 195% |
| Windup | 1.0s |
| Recovery | 2.4s |
Special skill
Gravebound Spirits
Two slow spirits seek you together. Turn away from their converging paths before they detonate.
| Stat | Value |
|---|---|
| Windup | 1.2s |
| Cooldown | 13.0s |
| Range | 55m |
Phase 2
Cosmic Snare
A cosmic chain that hooks you and reels you in.
| Stat | Value |
|---|---|
| Windup | 1.0s |
| Cooldown | 9.0s |
| Range | 34m |
Phase 3
Howling Vortex
Loose a tornado that wanders a 36m band for 4.5s, bouncing off the arena. Every pass hits for 70% power and drags nearby enemies along with it.
| Stat | Value |
|---|---|
| Windup | 1.1s |
| Cooldown | 12.0s |
| Range | 36m |
Combat approach
Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Mirefall Regent · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






