Stone Scyther

Enemies & bosses

Stone Scyther

Boss · GEO · WARLORD

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Stone Scyther is a Boss enemy aligned with GEO. Its WARLORD role and attack kit determine the pressure it applies in combat.

Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.

No additional world or Ascension restriction is listed for this entry.

Base stats

These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.

StatValue
Base HP131
Base ATK58
Base DEF60
Base CRIT RATE8%
Bonus CRIT DMG70%

Attacks & special skills

Tap

Sickle Bolt

A sickle-shaped bolt leaves the raised blades.

StatValue
Multiplier65%
Windup0.7s
Recovery2.0s

Charged

Reaper Lance

The scythes gather a single heavy lance.

StatValue
Multiplier235%
Windup1.4s
Recovery5.2s

Melee

Scythe Cut

One deliberate scythe cut at close range.

StatValue
Multiplier155%
Windup0.7s
Recovery1.7s

Charged Melee

Falling Scythes

A heavier paired-scythe strike.

StatValue
Multiplier205%
Windup1.0s
Recovery2.4s

Special skill

Twin Pounce

It reels back, then leaps at you with a carve - twice. Each leap has its own red shine: dodge the moment you see it, then do it again.

StatValue
Windup0.9s
Cooldown11.0s
Range8m

Phase 2

Rift Gaze

Fires a sustained beam at your target for 0.5s at 150% power.

StatValue
Windup1.3s
Cooldown13.0s
Range42m

Phase 3

Whirling Edge

It closes, throws both blades wide and spins - one to three full turns, walking at you the whole way. Get out of the circle.

StatValue
Windup0.8s
Cooldown9.0s
Range10m

Ascension 3+ special

Rending Pounce

It reels back and leaps at you with a carve - three times, faster. Every leap has its own red shine, and every one has to be read.

StatValue
Windup0.76s
Cooldown10.0s
Range9m

Close-range skill

Descending Cleave

It closes, hauls a blade straight overhead and brings it down in front of it. Get behind it, or get out of the arc.

StatValue
Windup0.7s
Cooldown7.0s
Range11m

Heavy skill

Twin Pounce

It reels back, then leaps at you with a carve - twice. Each leap has its own red shine: dodge the moment you see it, then do it again.

StatValue
Windup0.9s
Cooldown11.0s
Range8m

Ranged skill

Crescent Storm

The same carving flurry, thrown. Six crescents leave its blades on a fast beat and fly at you - none of them stops at its reach.

StatValue
Windup0.85s
Cooldown9.5s
Range46m

Combat approach

Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.

Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.

Read the combat guides

This enemy family

Scyther · All appearances

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