Overview
Stone Scyther is a Boss enemy aligned with GEO. Its WARLORD role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 131 |
| Base ATK | 58 |
| Base DEF | 60 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 70% |
Attacks & special skills
Tap
Sickle Bolt
A sickle-shaped bolt leaves the raised blades.
| Stat | Value |
|---|---|
| Multiplier | 65% |
| Windup | 0.7s |
| Recovery | 2.0s |
Charged
Reaper Lance
The scythes gather a single heavy lance.
| Stat | Value |
|---|---|
| Multiplier | 235% |
| Windup | 1.4s |
| Recovery | 5.2s |
Melee
Scythe Cut
One deliberate scythe cut at close range.
| Stat | Value |
|---|---|
| Multiplier | 155% |
| Windup | 0.7s |
| Recovery | 1.7s |
Charged Melee
Falling Scythes
A heavier paired-scythe strike.
| Stat | Value |
|---|---|
| Multiplier | 205% |
| Windup | 1.0s |
| Recovery | 2.4s |
Special skill
Twin Pounce
It reels back, then leaps at you with a carve - twice. Each leap has its own red shine: dodge the moment you see it, then do it again.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 11.0s |
| Range | 8m |
Phase 2
Rift Gaze
Fires a sustained beam at your target for 0.5s at 150% power.
| Stat | Value |
|---|---|
| Windup | 1.3s |
| Cooldown | 13.0s |
| Range | 42m |
Phase 3
Whirling Edge
It closes, throws both blades wide and spins - one to three full turns, walking at you the whole way. Get out of the circle.
| Stat | Value |
|---|---|
| Windup | 0.8s |
| Cooldown | 9.0s |
| Range | 10m |
Ascension 3+ special
Rending Pounce
It reels back and leaps at you with a carve - three times, faster. Every leap has its own red shine, and every one has to be read.
| Stat | Value |
|---|---|
| Windup | 0.76s |
| Cooldown | 10.0s |
| Range | 9m |
Close-range skill
Descending Cleave
It closes, hauls a blade straight overhead and brings it down in front of it. Get behind it, or get out of the arc.
| Stat | Value |
|---|---|
| Windup | 0.7s |
| Cooldown | 7.0s |
| Range | 11m |
Heavy skill
Twin Pounce
It reels back, then leaps at you with a carve - twice. Each leap has its own red shine: dodge the moment you see it, then do it again.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 11.0s |
| Range | 8m |
Ranged skill
Crescent Storm
The same carving flurry, thrown. Six crescents leave its blades on a fast beat and fly at you - none of them stops at its reach.
| Stat | Value |
|---|---|
| Windup | 0.85s |
| Cooldown | 9.5s |
| Range | 46m |
Combat approach
Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Scyther · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






