Overview
Stone Seraph is a Boss enemy aligned with GEO. Its WARLORD role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 130 |
| Base ATK | 46 |
| Base DEF | 65 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 70% |
Attacks & special skills
Tap
Seraph Bolts
Two precise bolts on one line.
| Stat | Value |
|---|---|
| Multiplier | 110% |
| Windup | 0.75s |
| Recovery | 2.4s |
Charged
Judgement Orb
A slow, enormous orb of light.
| Stat | Value |
|---|---|
| Multiplier | 170% |
| Windup | 1.15s |
| Recovery | 2.8s |
Melee
Wing Strike
A close-range strike with the edge of a wing.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Judgement Orb
A slow, enormous orb of light.
| Stat | Value |
|---|---|
| Multiplier | 170% |
| Windup | 1.15s |
| Recovery | 2.8s |
Special skill
Chain Snare
A chain that hooks you and drags you into melee range.
| Stat | Value |
|---|---|
| Windup | 1.1s |
| Cooldown | 12.0s |
| Range | 30m |
Phase 2
Unmaking Wave
A wave that unmakes every field object and wall you have placed.
| Stat | Value |
|---|---|
| Windup | 1.1s |
| Cooldown | 16.0s |
| Range | 999m |
Phase 3
World Cataclysm
The world itself is pulled to a point and let go. A triple vortex sweeps everything the star can reach.
| Stat | Value |
|---|---|
| Windup | 3.2s |
| Cooldown | 18.0s |
| Range | 34m |
Combat approach
Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Seraph · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






