Overview
Tide Trapper is a Fodder enemy aligned with HYDRO. Its RANGER role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 288 |
| Base ATK | 30 |
| Base DEF | 19 |
| Base CRIT RATE | 5% |
| Bonus CRIT DMG | 50% |
Attacks & special skills
Tap
Dart Fan
A wide fan of fast darts — hard to sidestep, easy to fly over.
| Stat | Value |
|---|---|
| Multiplier | 90% |
| Windup | 0.7s |
| Recovery | 2.3s |
Charged
Barbed Lance
One heavy dart, wound up and thrown straight.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Melee
Sting
A quick jab at close range.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Barbed Lance
One heavy dart, wound up and thrown straight.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Special skill
Bubble Volley
Bubbles arc high and burst in marked circles, leaving a drift of bubbles that slows you while you are in it.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 9.0s |
| Range | 46m |
Ascension 3+ special
Bubble Storm
Two waves of bubbles burst in marked circles and linger — keep moving, or the drift holds you.
| Stat | Value |
|---|---|
| Windup | 0.7s |
| Cooldown | 7.5s |
| Range | 54m |
Ascension 5+ special
Hazard Scatter
Three lingering danger zones thrown around you, forcing a reposition.
| Stat | Value |
|---|---|
| Windup | 0.9s |
| Cooldown | 9.0s |
| Range | 7m |
Combat approach
Keep enough stamina to change direction when a ranged attack commits. Closing the distance can create an opening, but rushing into a charged shot trades away that advantage.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Trapper · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






