Overview
Radiant Whelp is a Fodder enemy aligned with PHUMI. Its CHASER role and attack kit determine the pressure it applies in combat.
Watch the intent icon and windup before responding. A basic attack, charged attack and special do not have the same interaction with your protection.
No additional world or Ascension restriction is listed for this entry.
Base stats
These are the authored base stats, before the encounter’s level, tier, world and Ascension modifiers. They are a reference for comparing the roster, not a prediction of HP in your current run.
| Stat | Value |
|---|---|
| Base HP | 425 |
| Base ATK | 43 |
| Base DEF | 28 |
| Base CRIT RATE | 8% |
| Bonus CRIT DMG | 50% |
Attacks & special skills
Tap
Cinder Fleck
A weak thrown ember.
| Stat | Value |
|---|---|
| Multiplier | 100% |
| Windup | 0.7s |
| Recovery | 2.2s |
Charged
Cinder Bloom
A wound-up ember that blooms on impact.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Melee
Ragged Swipe
A wild close-range swipe.
| Stat | Value |
|---|---|
| Multiplier | 140% |
| Windup | 0.7s |
| Recovery | 1.6s |
Charged Melee
Cinder Bloom
A wound-up ember that blooms on impact.
| Stat | Value |
|---|---|
| Multiplier | 240% |
| Windup | 1.4s |
| Recovery | 6.0s |
Special skill
Ram Charge
It reels back, spins up, then rushes you. The front of the charge is shielded — hit it from the side or move.
| Stat | Value |
|---|---|
| Windup | 0.8s |
| Cooldown | 9.0s |
| Range | 30m |
Ascension 3+ special
Gore Charge
It reels back and rushes you almost instantly. The shielded front covers nearly its whole face.
| Stat | Value |
|---|---|
| Windup | 0.56s |
| Cooldown | 7.5s |
| Range | 38m |
Ascension 5+ special
Ember Burst
A burst around the enemy. Being in the ring when it lands is the punish.
| Stat | Value |
|---|---|
| Windup | 1.1s |
| Cooldown | 1.4s |
| Range | 9m |
Combat approach
Use the attack list to learn its windups and recoveries. Keep a defensive option ready when a long channel or a large special is about to begin.
Barrier can provide breathing room against normal hits, but charged attacks and enemy specials break it. Use evasion and positioning for those threats rather than assuming the shield will absorb them.
Read the combat guidesThis enemy family
Whelp · All appearancesIn-game appearance
Captured from Last Attack X’s game renderer.






