Skill cards · Common

Fighting Aura

14.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Ignite a fighting aura - channel in place for 1.0s and any hit breaks it, then increase SPD +6%, DEF +6% and ATK +6% for 15.0s

14.0s cooldown

  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown14.0s
Windup0.14s
Duration15.0s
Recovery0.16s
Range30m
Width2m
Stationary channel1.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Common100%15.0s14.0sIgnite a fighting aura - channel in place for 1.0s and any hit breaks it, then increase SPD +6%, DEF +6% and ATK +6% for 15.0s
2Uncommon100%18.0s14.0sIgnite a fighting aura - channel in place for 1.0s and any hit breaks it, then increase SPD +6%, DEF +6% and ATK +6% for 18.0s
3Rare100%21.0s11.9sIgnite a fighting aura - channel in place for 1.0s and any hit breaks it, then increase SPD +6%, DEF +6% and ATK +6% for 21.0s
4 · CosmicEpic100%21.0s11.9sIgnite a fighting aura - channel in place for 1.0s and any hit breaks it, then increase SPD +6%, DEF +6% and ATK +6% for 21.0s

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Aura

Tide Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be Drenched for 4s

Answers every enemy that attacks you while the aura burns.

Pyro

Ember Aura

Ember Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to Burn for 4s

Answers every enemy that attacks you while the aura burns.

Geo

Stone Aura

Stone Aura — While the aura burns an enemy that MELEE attacks you has a 5% Chance to be Stunned for 2s

Answers every enemy that attacks you while the aura burns.

Aero

Gale Aura

Gale Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be Weakened for 6s

Answers every enemy that attacks you while the aura burns.

Phumi

Radiant Aura

Radiant Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be made Vulnerable for 6s

Answers every enemy that attacks you while the aura burns.

Kali

Venom Aura

Venom Aura — While the aura burns an enemy that MELEE attacks you has a 15% Chance to be Poisoned for 6s

Answers every enemy that attacks you while the aura burns.

Cosmic

Ascendant Aura

Ascendant Aura — While the aura burns every enemy MELEE attack raises your SPD DEF and ATK by a further 5% for 7s

Answers every enemy that attacks you while the aura burns.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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