Skill cards · Legendary

Spirit Axe

14.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Hurl an axe 45m that becomes a gravity vortex for 4.0s, pinning what it catches. The finale deals 280% DMG plus 50% of the damage you charged into it

14.0s cooldown

  • Ascension 2 or above
  • 1 completed run
  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier280%
Cooldown14.0s
Windup0.2s
Duration4.0s
Recovery0.35s
Range45m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Legendary280%4.0s14.0sHurl an axe 45m that becomes a gravity vortex for 4.0s, pinning what it catches. The finale deals 280% DMG plus 50% of the damage you charged into it
2Mythic340%4.0s13.0sHurl an axe 45m that becomes a gravity vortex for 4.0s, pinning what it catches. The finale deals 340% DMG plus 50% of the damage you charged into it
3Mythic400%4.0s12.0sHurl an axe 45m that becomes a gravity vortex for 4.0s, pinning what it catches. The finale deals 400% DMG plus 65% of the damage you charged into it
4 · CosmicCosmic400%4.0s12.0sHurl an axe 45m that becomes a gravity vortex for 4.0s, pinning what it catches. The finale deals 400% DMG plus 65% of the damage you charged into it

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Reaver

Tide Reaver — Each tick of the vortex heals you

Applies to YOU when you cast this card.

Pyro

Ember Reaver

Ember Reaver — 30% Chance to each tick of the vortex has a chance to Burn for 4s

Applies to your locked target when you cast this card.

Geo

Stone Reaver

Stone Reaver — Each tick shreds the target's DEF Each tick breaks block and shield

Applies to your locked target when you cast this card.

Aero

Gale Reaver

Gale Reaver — The vortex spins twice as fast, dealing twice as many ticks

Applies to your locked target when you cast this card.

Phumi

Radiant Reaver

Radiant Reaver — 35% Chance to each tick has a chance to grant you a random buff

Applies to YOU when you cast this card.

Kali

Umbral Reaver

Umbral Reaver — Each tick raises your CRIT DMG by 10% for 3s

Applies to YOU when you cast this card.

Cosmic

Star Reaver

Star Reaver — Each tick releases a wave that clears hazards and grants Endure for 7s

Applies to YOU when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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