Skill cards · Rare

Blink Assault

9.5s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Teleport into melee and release a beam that deals 210% DMG over 0.4s

9.5s cooldown

  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier210%
Cooldown9.5s
Windup0.16s
Duration0.42s
Recovery0.24s
Range16m
Width2.6m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Rare210%0.42s9.5sTeleport into melee and release a beam that deals 210% DMG over 0.4s
2Epic260%0.48s9.5sTeleport into melee and release a beam that deals 260% DMG over 0.5s
3Legendary320%0.54s8.4sTeleport into melee and release a beam that deals 320% DMG over 0.5s
4 · CosmicMythic320%0.54s8.4sTeleport into melee and release a beam that deals 320% DMG over 0.5s

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Frost Blink

Frost Blink — 35% Chance to Freeze the target solid for 4s when the beam ends

Applies to the target when this card finishes.

Pyro

Ember Blink

Ember Blink — Your next attack skill has a 50% Chance to Burn on each hit

Applies to YOU when you cast this card.

Geo

Stone Blink

Stone Blink — Breaks the target's guard Lowers its DEF 10% for 4s

Applies to whatever this card hits.

Aero

Gale Blink

Gale Blink — Knockback on the target when the beam ends The wind trail left behind speeds YOU up for 4s

Applies to the target when this card finishes. Applies to YOU when you cast this card.

Phumi

Flash Blink

Flash Blink — Blinds the target for 4s when the beam ends

Applies to the target when this card finishes.

Kali

Seal Blink

Seal Blink — Silences the target for 4s - it cannot attack at all

Applies to whatever this card hits.

Cosmic

Void Blink

Void Blink — Teleport in and release a beam of TRUE damage that ignores DEF and dominates beam clashes

Changes every hit this card lands.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

Explore practical build starting points

Search the wiki

Type a name or topic to begin.