Overview
Teleport into melee and release a beam that deals 210% DMG over 0.4s
9.5s cooldown
- Reward pool
Mechanics
Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.
| Stat | Value |
|---|---|
| Skill multiplier | 210% |
| Cooldown | 9.5s |
| Windup | 0.16s |
| Duration | 0.42s |
| Recovery | 0.24s |
| Range | 16m |
| Width | 2.6m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Rare | 210% | 0.42s | 9.5s | Teleport into melee and release a beam that deals 210% DMG over 0.4s |
| 2 | Epic | 260% | 0.48s | 9.5s | Teleport into melee and release a beam that deals 260% DMG over 0.5s |
| 3 | Legendary | 320% | 0.54s | 8.4s | Teleport into melee and release a beam that deals 320% DMG over 0.5s |
| 4 · Cosmic | Mythic | 320% | 0.54s | 8.4s | Teleport into melee and release a beam that deals 320% DMG over 0.5s |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Frost Blink
Frost Blink — 35% Chance to Freeze the target solid for 4s when the beam ends
Applies to the target when this card finishes.
Ember Blink
Ember Blink — Your next attack skill has a 50% Chance to Burn on each hit
Applies to YOU when you cast this card.
Stone Blink
Stone Blink — Breaks the target's guard Lowers its DEF 10% for 4s
Applies to whatever this card hits.
Gale Blink
Gale Blink — Knockback on the target when the beam ends The wind trail left behind speeds YOU up for 4s
Applies to the target when this card finishes. Applies to YOU when you cast this card.
Flash Blink
Flash Blink — Blinds the target for 4s when the beam ends
Applies to the target when this card finishes.
Seal Blink
Seal Blink — Silences the target for 4s - it cannot attack at all
Applies to whatever this card hits.
Void Blink
Void Blink — Teleport in and release a beam of TRUE damage that ignores DEF and dominates beam clashes
Changes every hit this card lands.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.