Skill cards · Common

Barrier

10.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Guard for 4.0s to Block 100% of incoming damage and Regen 1% of your MAX HP per second

10.0s cooldown

  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown10.0s
Windup0.12s
Duration4.0s
Recovery0.3s
Range30m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Common100%4.0s10.0sGuard for 4.0s to Block 100% of incoming damage and Regen 1% of your MAX HP per second
2Uncommon100%4.6s9.2sGuard for 4.6s to Block 100% of incoming damage and Regen 1% of your MAX HP per second
3Rare100%5.2s8.4sGuard for 5.2s to Block 100% of incoming damage and Regen 1% of your MAX HP per second
4 · CosmicEpic100%5.2s8.4sGuard for 5.2s to Block 100% of incoming damage and Regen 1% of your MAX HP per second

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tidewall

Tidewall — Raises the barrier's healing to 5% of max HP per second

Works while the barrier is up.

Pyro

Emberwall

Emberwall — Basic blasts that hit the barrier return as fire shots at the attacker

Works while the barrier is up.

Geo

Bulwark

Bulwark — Attacks that strike the barrier stagger the attacker

Works while the barrier is up.

Aero

Cyclone Guard

Cyclone Guard — Basic blasts return as a tornado that knocks the enemy up and back

Works while the barrier is up.

Phumi

Lightstep

Lightstep — Avoid the next two attacks completely and regenerates stamina faster for 4s

Works while the barrier is up. Applies to YOU when you cast this card.

Kali

Retribution

Retribution — All damage taken is exploded back out in a shockwave that can critically strike

Works while the barrier is up.

Cosmic

Event Horizon

Event Horizon — Absorbs all attacks including special and charged attacks

Works while the barrier is up.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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