Overview
War cry that increases ATK +10% on your Skills for 15.0s
12.0s cooldown
- Reward pool
Mechanics
Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.
| Stat | Value |
|---|---|
| Skill multiplier | 100% |
| Cooldown | 12.0s |
| Windup | 0.15s |
| Duration | 15.0s |
| Recovery | 0.2s |
| Range | 30m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Uncommon | 100% | 15.0s | 12.0s | War cry that increases ATK +10% on your Skills for 15.0s |
| 2 | Rare | 100% | 17.0s | 12.0s | War cry that increases ATK +13% on your Skills for 17.0s |
| 3 | Epic | 100% | 19.0s | 11.0s | War cry that increases ATK +16% on your Skills for 19.0s |
| 4 · Cosmic | Legendary | 100% | 19.0s | 11.0s | War cry that increases ATK +16% on your Skills for 19.0s |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tide Cry
Tide Cry — Water-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Ember Cry
Ember Cry — Fire-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Stone Cry
Stone Cry — Earth-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Gale Cry
Gale Cry — Wind-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Radiant Cry
Radiant Cry — Light-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Venom Cry
Venom Cry — Dark-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Cosmic Cry
Cosmic Cry — Cosmic-infused skills deal a further 10% damage for 15s
Applies to YOU when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.