Skill cards · Rare

Shadow Dance

14.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Sway to automatically Evade basic shots for up to 2.6s

14.0s cooldown

  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown14.0s
Windup0.1s
Duration2.6s
Recovery0.15s
Range30m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Rare100%2.6s14.0sSway to automatically Evade basic shots for up to 2.6s
2Epic100%3.2s14.0sSway to automatically Evade basic shots for up to 3.2s
3Legendary100%3.9s12.5sSway to automatically Evade basic shots for up to 3.9s
4 · CosmicMythic100%3.9s12.5sSway to automatically Evade basic shots for up to 3.9s

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Slip

Tide Slip — Every slip leaves the attacker Drenched for 4s - 20% slower per stack

Applies to whatever this card leaves behind touches.

Pyro

Cinder Slip

Cinder Slip — Every slip leaves a cinder on the attacker - Burn 12% of power every 0.5s for 4s

Applies to whatever this card leaves behind touches.

Geo

Stoneskin

Stoneskin — Every slip hardens you - take 8% less DMG for 5s, stacking while the dance holds

Applies to whatever this card leaves behind touches.

Aero

Slipstream

Slipstream — The slipstream lands Knockback on the attacker - thrown 9m and its next action is delayed

Applies to whatever this card leaves behind touches.

Phumi

Sunblind Step

Sunblind Step — You vanish from whoever swung - Blind the attacker for 4s

Applies to whatever this card leaves behind touches.

Kali

Venom Afterimage

Venom Afterimage — The afterimage is venomous - Poison the attacker for 6s per slip

Applies to whatever this card leaves behind touches.

Cosmic

Cosmic Split

Cosmic Split — A cosmic clone splits off on a slip and mirrors your ranged attacks at 50% DMG for 6s

Applies to whatever this card leaves behind touches.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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