Overview
Sway to automatically Evade basic shots for up to 2.6s
14.0s cooldown
- Reward pool
Mechanics
Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.
| Stat | Value |
|---|---|
| Skill multiplier | 100% |
| Cooldown | 14.0s |
| Windup | 0.1s |
| Duration | 2.6s |
| Recovery | 0.15s |
| Range | 30m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Rare | 100% | 2.6s | 14.0s | Sway to automatically Evade basic shots for up to 2.6s |
| 2 | Epic | 100% | 3.2s | 14.0s | Sway to automatically Evade basic shots for up to 3.2s |
| 3 | Legendary | 100% | 3.9s | 12.5s | Sway to automatically Evade basic shots for up to 3.9s |
| 4 · Cosmic | Mythic | 100% | 3.9s | 12.5s | Sway to automatically Evade basic shots for up to 3.9s |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tide Slip
Tide Slip — Every slip leaves the attacker Drenched for 4s - 20% slower per stack
Applies to whatever this card leaves behind touches.
Cinder Slip
Cinder Slip — Every slip leaves a cinder on the attacker - Burn 12% of power every 0.5s for 4s
Applies to whatever this card leaves behind touches.
Stoneskin
Stoneskin — Every slip hardens you - take 8% less DMG for 5s, stacking while the dance holds
Applies to whatever this card leaves behind touches.
Slipstream
Slipstream — The slipstream lands Knockback on the attacker - thrown 9m and its next action is delayed
Applies to whatever this card leaves behind touches.
Sunblind Step
Sunblind Step — You vanish from whoever swung - Blind the attacker for 4s
Applies to whatever this card leaves behind touches.
Venom Afterimage
Venom Afterimage — The afterimage is venomous - Poison the attacker for 6s per slip
Applies to whatever this card leaves behind touches.
Cosmic Split
Cosmic Split — A cosmic clone splits off on a slip and mirrors your ranged attacks at 50% DMG for 6s
Applies to whatever this card leaves behind touches.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.