Skill cards · Epic

Grapple

10.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Fire a hook up to 40m that deals 90% DMG 1x and reels the target into melee

10.0s cooldown

  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier90%
Cooldown10.0s
Windup0.26s
Duration0.7s
Recovery0.3s
Range40m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Epic90%0.7s10.0sFire a hook up to 40m that deals 90% DMG 1x and reels the target into melee
2Legendary120%0.7s9.2sFire a hook up to 40m that deals 120% DMG 1x and reels the target into melee
3Mythic150%0.7s8.4sFire a hook up to 46m that deals 150% DMG 1x and reels the target into melee
4 · CosmicCosmic150%0.7s8.4sFire a hook up to 46m that deals 150% DMG 1x and reels the target into melee

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Hook

Tide Hook — The tether drains life - every 0.3s of the pull siphons health out of the target and into you

Applies to your locked target when you cast this card.

Pyro

Ember Hook

Ember Hook — The tether burns - the target takes damage every 0.3s for as long as it is reeled in

Applies to your locked target when you cast this card.

Geo

Stone Hook

Stone Hook — The hook shatters a guard, a bubble and a rush shield on the way in

Applies to whatever this card hits.

Aero

Gale Hook

Gale Hook — The reel travels twice as fast - the target is in your face in half the time

Applies to YOU when you cast this card.

Phumi

Light Hook

Light Hook — Nothing can touch you while the grapple is active

Applies to YOU when you cast this card.

Kali

Ruin Hook

Ruin Hook — Every 0.3s of the pull destroys 3% of the max HP of the target for good

Applies to your locked target when you cast this card.

Cosmic

Astral Hook

Astral Hook — When the pull lands, the next card you play casts one level higher - once

Applies to YOU when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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