Skill cards · Legendary

World King's Armor

26.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

You gain Super Armor for 15.0s — nothing can knock you back or interrupt you

26.0s cooldown

  • Ascension 3 or above
  • 1 completed run
  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown26.0s
Windup0.2s
Duration15.0s
Recovery0.22s
Range30m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Legendary100%15.0s26.0sYou gain Super Armor for 15.0s — nothing can knock you back or interrupt you
2Mythic100%18.0s26.0sYou gain Super Armor for 18.0s — nothing can knock you back or interrupt you
3Mythic100%21.0s22.0sYou gain Super Armor for 21.0s — nothing can knock you back or interrupt you
4 · CosmicCosmic100%21.0s22.0sYou gain Super Armor for 21.0s — nothing can knock you back or interrupt you

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

King's Tide

King's Tide — The tide answers - Regen 2% of your MAX HP every 0.5s for 15s

Applies to YOU when you cast this card.

Pyro

Unstoppable Wrath

Unstoppable Wrath — Unstoppable and unstoppably strong - increase ATK +25% for 15s

Applies to YOU when you cast this card.

Geo

Stone Retinue

Stone Retinue — Stones orbit the king - each blocks one hit or slams what drifts close, for 15s

Applies to YOU when you cast this card.

Aero

Storm Mantle

Storm Mantle — A wind mantle deflects every basic blast for 15s

Applies to YOU when you cast this card.

Phumi

Untouchable Crown

Untouchable Crown — Nothing can afflict you - Immune to every debuff for 15s

Applies to YOU when you cast this card.

Kali

Tyrant's Due

Tyrant's Due — The king takes back what is spent - Heal for 12% of the DMG you deal for 15s

Applies to YOU when you cast this card.

Cosmic

Sovereign Absolution

Sovereign Absolution — Strip every debuff on you now and refuse the next ones for 6s

Applies to YOU when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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