Overview
You gain Super Armor for 15.0s — nothing can knock you back or interrupt you
26.0s cooldown
- Ascension 3 or above
- 1 completed run
- Reward pool
Mechanics
Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.
| Stat | Value |
|---|---|
| Skill multiplier | 100% |
| Cooldown | 26.0s |
| Windup | 0.2s |
| Duration | 15.0s |
| Recovery | 0.22s |
| Range | 30m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Legendary | 100% | 15.0s | 26.0s | You gain Super Armor for 15.0s — nothing can knock you back or interrupt you |
| 2 | Mythic | 100% | 18.0s | 26.0s | You gain Super Armor for 18.0s — nothing can knock you back or interrupt you |
| 3 | Mythic | 100% | 21.0s | 22.0s | You gain Super Armor for 21.0s — nothing can knock you back or interrupt you |
| 4 · Cosmic | Cosmic | 100% | 21.0s | 22.0s | You gain Super Armor for 21.0s — nothing can knock you back or interrupt you |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
King's Tide
King's Tide — The tide answers - Regen 2% of your MAX HP every 0.5s for 15s
Applies to YOU when you cast this card.
Unstoppable Wrath
Unstoppable Wrath — Unstoppable and unstoppably strong - increase ATK +25% for 15s
Applies to YOU when you cast this card.
Stone Retinue
Stone Retinue — Stones orbit the king - each blocks one hit or slams what drifts close, for 15s
Applies to YOU when you cast this card.
Storm Mantle
Storm Mantle — A wind mantle deflects every basic blast for 15s
Applies to YOU when you cast this card.
Untouchable Crown
Untouchable Crown — Nothing can afflict you - Immune to every debuff for 15s
Applies to YOU when you cast this card.
Tyrant's Due
Tyrant's Due — The king takes back what is spent - Heal for 12% of the DMG you deal for 15s
Applies to YOU when you cast this card.
Sovereign Absolution
Sovereign Absolution — Strip every debuff on you now and refuse the next ones for 6s
Applies to YOU when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.