Skill cards · Mythic

Portal

16.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Opens a gate 8m ahead and its twin 30m beyond for 4.0s. Anything entering either mouth leaves the other one heading back toward the middle - your attacks come out stronger, theirs come out weaker

16.0s cooldown

  • Ascension 5 or above
  • 1 completed run
  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown16.0s
Windup0.22s
Duration4.0s
Recovery0.22s
Range8m
Width4m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Mythic100%4.0s16.0sOpens a gate 8m ahead and its twin 30m beyond for 4.0s. Anything entering either mouth leaves the other one heading back toward the middle - your attacks come out stronger, theirs come out weaker
2Mythic100%5.0s16.0sOpens a gate 8m ahead and its twin 30m beyond for 5.0s. Anything entering either mouth leaves the other one heading back toward the middle - your attacks come out stronger, theirs come out weaker
3Mythic100%6.0s14.0sOpens a gate 8m ahead and its twin 30m beyond for 6.0s. Anything entering either mouth leaves the other one heading back toward the middle - your attacks come out stronger, theirs come out weaker
4 · CosmicCosmic100%6.0s14.0sOpens a gate 8m ahead and its twin 30m beyond for 6.0s. Anything entering either mouth leaves the other one heading back toward the middle - your attacks come out stronger, theirs come out weaker

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tidal Gate

Tidal Gate — Increases the damage of HYDRO infused skills that go through the portal

Applies to your locked target when you cast this card.

Pyro

Ember Gate

Ember Gate — Increases the damage of PYRO infused skills that go through the portal

Applies to your locked target when you cast this card.

Geo

Stone Gate

Stone Gate — Increases the damage of GEO infused skills that go through the portal

Applies to your locked target when you cast this card.

Aero

Gale Gate

Gale Gate — Increases the damage of AERO infused skills that go through the portal

Applies to your locked target when you cast this card.

Phumi

Radiant Gate

Radiant Gate — Increases the damage of PHUMI infused skills that go through the portal

Applies to your locked target when you cast this card.

Kali

Umbral Gate

Umbral Gate — Increases the damage of KALI infused skills that go through the portal

Applies to your locked target when you cast this card.

Cosmic

Star Gate

Star Gate — Increases the damage of COSMIC infused skills that go through the portal

Applies to your locked target when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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