Skill cards · Epic

Power Shield

8.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Project a frontal barrier for 7.0s that blocks every attack from the front, even specials, and shoves enemies back 7m

8.0s cooldown

  • Ascension 1 or above
  • 1 completed run
  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown8.0s
Windup0.18s
Duration7.0s
Recovery0.24s
Range6m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Epic100%7.0s8.0sProject a frontal barrier for 7.0s that blocks every attack from the front, even specials, and shoves enemies back 7m
2Legendary100%8.4s7.5sProject a frontal barrier for 8.4s that blocks every attack from the front, even specials, and shoves enemies back 9m
3Mythic100%9.8s7.0sProject a frontal barrier for 9.8s that blocks every attack from the front, even specials, and shoves enemies back 11m
4 · CosmicCosmic100%9.8s7.0sProject a frontal barrier for 9.8s that blocks every attack from the front, even specials, and shoves enemies back 11m

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Shield

Tide Shield — The shield banks the damage it blocks. A full meter explodes and Drenches everything nearby for 6s

Applies to whatever this card leaves behind touches.

Pyro

Ember Shield

Ember Shield — The shield banks the damage it blocks. A full meter explodes and Burns everything nearby for 6s

Applies to whatever this card leaves behind touches.

Geo

Stone Shield

Stone Shield — The shield banks the damage it blocks. A full meter explodes and stuns everything nearby for 2s

Applies to whatever this card leaves behind touches.

Aero

Gale Shield

Gale Shield — The shield banks the damage it blocks. A full meter explodes into two tornados that bounce around the ring hurting enemies and clearing hazards

Applies to whatever this card leaves behind touches.

Phumi

Light Shield

Light Shield — Blasts stopped by the shield are hurled straight back at the attacker as a homing bolt

Applies to whatever this card leaves behind touches.

Kali

Venom Shield

Venom Shield — The shield banks the damage it blocks. A full meter explodes and destroys 10% of every caught enemy's Max HP

Applies to whatever this card leaves behind touches.

Cosmic

Void Shield

Void Shield — Charge an attack and the shield flies forward. It explodes on the enemy for TRUE damage and steals every resource it had

Applies to whatever this card leaves behind touches.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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