Skill cards · Rare

Power Wave

10.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Shockwave 18m around you dealing 165% DMG 1x. Inflict Knockback 13m on everything and reflect incoming shots. Castable while another skill is active

10.0s cooldown

  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier165%
Cooldown10.0s
Windup0.26s
Duration0.4s
Recovery0.3s
Range18m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Rare165%0.4s10.0sShockwave 18m around you dealing 165% DMG 1x. Inflict Knockback 13m on everything and reflect incoming shots. Castable while another skill is active
2Epic205%0.4s10.0sShockwave 21m around you dealing 205% DMG 1x. Inflict Knockback 16m on everything and reflect incoming shots. Castable while another skill is active
3Legendary255%0.4s9.0sShockwave 24m around you dealing 255% DMG 1x. Inflict Knockback 19m on everything and reflect incoming shots. Castable while another skill is active
4 · CosmicMythic255%0.4s9.0sShockwave 24m around you dealing 255% DMG 1x. Inflict Knockback 19m on everything and reflect incoming shots. Castable while another skill is active

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tidal Wall

Tidal Wall — The wave is a wall of water - everything it shoves is Drenched for 4s

Applies to whatever this card hits.

Pyro

Ignition Pulse

Ignition Pulse — The pulse ignites - Burn 14% of power every 0.5s for 4s on everything in the ring

Applies to whatever this card hits.

Geo

Faultquake

Faultquake — The ground bucks - Stun everything the wave catches for 1.8s

Applies to whatever this card hits.

Aero

Wind Shell

Wind Shell — The wave leaves a wind shell that deflects basic blasts for 5s

Applies to YOU when you cast this card.

Phumi

Radiant Burst

Radiant Burst — The flash Blind everything the wave catches for 5s

Applies to whatever this card hits.

Kali

Rot Wave

Rot Wave — The wave carries rot - Poison everything it washes over for 6s

Applies to whatever this card hits.

Cosmic

Unmaking Ring

Unmaking Ring — The pulse tears 4% of MAX HP off everything it touches, permanently

Applies to whatever this card hits.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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