Overview
Dash 26m into your target to deal 220% DMG 1x. Inflict Knockback 9m
8.0s cooldown
- Reward pool
Mechanics
Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.
| Stat | Value |
|---|---|
| Skill multiplier | 220% |
| Cooldown | 8.0s |
| Windup | 0.22s |
| Duration | 0.42s |
| Recovery | 0.42s |
| Range | 26m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Uncommon | 220% | 0.42s | 8.0s | Dash 26m into your target to deal 220% DMG 1x. Inflict Knockback 9m |
| 2 | Rare | 265% | 0.42s | 7.4s | Dash 26m into your target to deal 265% DMG 1x. Inflict Knockback 11m |
| 3 | Epic | 315% | 0.47s | 6.8s | Dash 26m into your target to deal 315% DMG 1x. Inflict Knockback 13m |
| 4 · Cosmic | Legendary | 315% | 0.47s | 6.8s | Dash 26m into your target to deal 315% DMG 1x. Inflict Knockback 13m |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Riptide Lock
Riptide Lock — Pushes every enemy special onto cooldown for 8s - and interrupts one mid-windup
Applies to whatever this card hits.
Flame Breaker
Flame Breaker — The impact erupts into a flame shockwave - AOE damage around the target and it detonates hazards 25% Chance to Burn for 4s
Applies to whatever this card hits.
Stone Escort
Stone Escort — Three rocks orbit you - each blocks one hit or slams an enemy that gets close
Applies to YOU when you cast this card.
Tailwind
Tailwind — A spinning gale stops stamina drain for 4s
Applies to YOU when you cast this card.
Sunguard
Sunguard — Reflects incoming damage back at the attacker while you charge
Applies to YOU when you cast this card.
Venom Ram
Venom Ram — Poisons for 6s - every attack the target lands costs it 3% of its max HP
Applies to whatever this card hits.
Blink Strike
Blink Strike — Teleport straight to the target - and the charge may be cast again instantly
Applies to your locked target when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.