Skill cards · Uncommon

Shoulder Charge

8.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Dash 26m into your target to deal 220% DMG 1x. Inflict Knockback 9m

8.0s cooldown

  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier220%
Cooldown8.0s
Windup0.22s
Duration0.42s
Recovery0.42s
Range26m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Uncommon220%0.42s8.0sDash 26m into your target to deal 220% DMG 1x. Inflict Knockback 9m
2Rare265%0.42s7.4sDash 26m into your target to deal 265% DMG 1x. Inflict Knockback 11m
3Epic315%0.47s6.8sDash 26m into your target to deal 315% DMG 1x. Inflict Knockback 13m
4 · CosmicLegendary315%0.47s6.8sDash 26m into your target to deal 315% DMG 1x. Inflict Knockback 13m

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Riptide Lock

Riptide Lock — Pushes every enemy special onto cooldown for 8s - and interrupts one mid-windup

Applies to whatever this card hits.

Pyro

Flame Breaker

Flame Breaker — The impact erupts into a flame shockwave - AOE damage around the target and it detonates hazards 25% Chance to Burn for 4s

Applies to whatever this card hits.

Geo

Stone Escort

Stone Escort — Three rocks orbit you - each blocks one hit or slams an enemy that gets close

Applies to YOU when you cast this card.

Aero

Tailwind

Tailwind — A spinning gale stops stamina drain for 4s

Applies to YOU when you cast this card.

Phumi

Sunguard

Sunguard — Reflects incoming damage back at the attacker while you charge

Applies to YOU when you cast this card.

Kali

Venom Ram

Venom Ram — Poisons for 6s - every attack the target lands costs it 3% of its max HP

Applies to whatever this card hits.

Cosmic

Blink Strike

Blink Strike — Teleport straight to the target - and the charge may be cast again instantly

Applies to your locked target when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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