Overview
Your ranged attacks gain Super Armor for 7.0s — they cannot be knocked back or interrupted
14.0s cooldown
Mechanics
Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.
| Stat | Value |
|---|---|
| Skill multiplier | 100% |
| Cooldown | 14.0s |
| Windup | 0.12s |
| Duration | 7.0s |
| Recovery | 0.16s |
| Range | 30m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Common | 100% | 7.0s | 14.0s | Your ranged attacks gain Super Armor for 7.0s — they cannot be knocked back or interrupted |
| 2 | Uncommon | 100% | 8.5s | 14.0s | Your ranged attacks gain Super Armor for 8.5s — they cannot be knocked back or interrupted |
| 3 | Rare | 100% | 10.0s | 12.0s | Your ranged attacks gain Super Armor for 10.0s — they cannot be knocked back or interrupted |
| 4 · Cosmic | Epic | 100% | 10.0s | 12.0s | Your ranged attacks gain Super Armor for 10.0s — they cannot be knocked back or interrupted |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tide Cadence
Tide Cadence — Armoured shots recover 30% faster for 7s - the barrage never stops
Applies to YOU when you cast this card.
Kindling Shots
Kindling Shots — Armoured shots kindle - 35% Chance to Burn on hit for 7s
Applies to YOU when you cast this card.
Bulwark Stance
Bulwark Stance — The armour becomes unconditional - Super Armor on everything you do for 7s, not only ranged
Applies to YOU when you cast this card.
Jetstream Shots
Jetstream Shots — Armoured shots fly 40% faster for 7s
Applies to YOU when you cast this card.
Seeking Light
Seeking Light — Armoured shots find the seam - increase CRIT RATE +20% for 7s
Applies to YOU when you cast this card.
Veiled Volley
Veiled Volley — You fire from concealment - Vanish for 4s and the shot that breaks it hits harder
Applies to YOU when you cast this card.
Split Light
Split Light — Every armoured blast fires twice for 7s
Applies to YOU when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting points