Skill cards · Common

Shining Blast

14.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Your ranged attacks gain Super Armor for 7.0s — they cannot be knocked back or interrupted

14.0s cooldown

This skill is not obtainable in the current game. Its data is retained here for reference and excluded from the loadout planner.

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown14.0s
Windup0.12s
Duration7.0s
Recovery0.16s
Range30m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Common100%7.0s14.0sYour ranged attacks gain Super Armor for 7.0s — they cannot be knocked back or interrupted
2Uncommon100%8.5s14.0sYour ranged attacks gain Super Armor for 8.5s — they cannot be knocked back or interrupted
3Rare100%10.0s12.0sYour ranged attacks gain Super Armor for 10.0s — they cannot be knocked back or interrupted
4 · CosmicEpic100%10.0s12.0sYour ranged attacks gain Super Armor for 10.0s — they cannot be knocked back or interrupted

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Cadence

Tide Cadence — Armoured shots recover 30% faster for 7s - the barrage never stops

Applies to YOU when you cast this card.

Pyro

Kindling Shots

Kindling Shots — Armoured shots kindle - 35% Chance to Burn on hit for 7s

Applies to YOU when you cast this card.

Geo

Bulwark Stance

Bulwark Stance — The armour becomes unconditional - Super Armor on everything you do for 7s, not only ranged

Applies to YOU when you cast this card.

Aero

Jetstream Shots

Jetstream Shots — Armoured shots fly 40% faster for 7s

Applies to YOU when you cast this card.

Phumi

Seeking Light

Seeking Light — Armoured shots find the seam - increase CRIT RATE +20% for 7s

Applies to YOU when you cast this card.

Kali

Veiled Volley

Veiled Volley — You fire from concealment - Vanish for 4s and the shot that breaks it hits harder

Applies to YOU when you cast this card.

Cosmic

Split Light

Split Light — Every armoured blast fires twice for 7s

Applies to YOU when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

Explore practical build starting points

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