Overview
Fire a blast dealing 120% DMG that bursts into a 95% DMG shockwave, chaining off everything it washes over. Every wave that passes through one of your zones widens it 15%
9.0s cooldown
- Reward pool
Mechanics
Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.
| Stat | Value |
|---|---|
| Skill multiplier | 120% |
| Cooldown | 9.0s |
| Windup | 0.17s |
| Duration | 0.4s |
| Recovery | 0.3s |
| Range | 70m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Rare | 120% | 0.4s | 9.0s | Fire a blast dealing 120% DMG that bursts into a 95% DMG shockwave, chaining off everything it washes over. Every wave that passes through one of your zones widens it 15% |
| 2 | Epic | 150% | 0.4s | 8.4s | Fire a blast dealing 150% DMG that bursts into a 125% DMG shockwave, chaining off everything it washes over. Every wave that passes through one of your zones widens it 15% |
| 3 | Legendary | 185% | 0.4s | 7.8s | Fire a blast dealing 185% DMG that bursts into a 160% DMG shockwave, chaining off everything it washes over. Every wave that passes through one of your zones widens it 15% |
| 4 · Cosmic | Mythic | 185% | 0.4s | 7.8s | Fire a blast dealing 185% DMG that bursts into a 160% DMG shockwave, chaining off everything it washes over. Every wave that passes through one of your zones widens it 15% |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tidewash
Tidewash — The shockwaves heal you as they pass through you
Applies to YOU when you cast this card.
Emberwash
Emberwash — The shockwaves apply a Burn stack as they pass through enemies
Applies to your locked target when you cast this card.
Stonewash
Stonewash — Each wave lowers the enemy's DEF by 10% for 4s
Applies to your locked target when you cast this card.
Galewash
Galewash — A shockwave passing through you grants a speed buff The shockwaves push enemies and hazards as they pass
Applies to YOU when you cast this card. Applies to your locked target when you cast this card.
Radiantwash
Radiantwash — The shockwaves silence enemies for 6s as they pass
Applies to your locked target when you cast this card.
Umbralwash
Umbralwash — The shockwaves apply Poison for 6s as they pass
Applies to your locked target when you cast this card.
Starwash
Starwash — The shockwaves grant you a random buff and the enemy a random debuff as they pass A shockwave passing through you grants a random buff
Applies to your locked target when you cast this card. Applies to YOU when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.