Overview
Drop a 13m smoke cloud for 3.0s. Enemies inside lose their aim, you still see them
8.0s cooldown
- Reward pool
Mechanics
Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.
| Stat | Value |
|---|---|
| Skill multiplier | 100% |
| Cooldown | 8.0s |
| Windup | 0.14s |
| Duration | 3.0s |
| Recovery | 0.16s |
| Range | 13m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Common | 100% | 3.0s | 8.0s | Drop a 13m smoke cloud for 3.0s. Enemies inside lose their aim, you still see them |
| 2 | Uncommon | 100% | 4.5s | 7.5s | Drop a 15m smoke cloud for 4.5s. Enemies inside lose their aim, you still see them |
| 3 | Rare | 100% | 6.0s | 7.0s | Drop a 17m smoke cloud for 6.0s. Enemies inside lose their aim, you still see them |
| 4 · Cosmic | Epic | 100% | 6.0s | 7.0s | Drop a 17m smoke cloud for 6.0s. Enemies inside lose their aim, you still see them |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Choking Fumes
Choking Fumes — Enemies in the cloud act 30% slower - movement fire rate and cooldowns
Applies to whatever this card leaves behind touches.
Cinder Cloud
Cinder Cloud — Burns enemies standing in the cloud for 8% of power every 0.5s
Applies to whatever this card leaves behind touches.
Dust Devil
Dust Devil — Inflicts blind on enemies in the cloud - the classic smoke
Applies to whatever this card leaves behind touches.
Windwall
Windwall — Enemy projectiles that cross the cloud lose 40% of their damage
Applies to whatever this card leaves behind touches.
Lens Flare
Lens Flare — Your projectiles that pass through the cloud gain 35% damage
Applies to whatever this card leaves behind touches.
Miasma
Miasma — Every 1s in the cloud applies a poison stack - the target pays in blood each time it attacks
Applies to whatever this card leaves behind touches.
Shooting Star
Shooting Star — Marks enemies in the cloud - your shots curve toward the marked
Applies to whatever this card leaves behind touches.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.