Skill cards · Common

Quicken

10.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Increase SPD +50% for 6.0s, in free flight and lock-on

10.0s cooldown

  • Reward pool

Mechanics

Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.

StatValue
Skill multiplier100%
Cooldown10.0s
Windup0.12s
Duration6.0s
Recovery0.18s
Range30m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Common100%6.0s10.0sIncrease SPD +50% for 6.0s, in free flight and lock-on
2Uncommon100%6.8s10.0sIncrease SPD +65% for 6.8s, in free flight and lock-on
3Rare100%7.6s9.0sIncrease SPD +82% for 7.6s, in free flight and lock-on
4 · CosmicEpic100%7.6s9.0sIncrease SPD +82% for 7.6s, in free flight and lock-on

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tidestep

Tidestep — Halves how long Drenched lasts on you - the one already on you and any that lands soon after

Applies to YOU when you cast this card.

Pyro

Emberstep

Emberstep — Halves how long Burn lasts on you - the one already on you and any that lands soon after

Applies to YOU when you cast this card.

Geo

Stonestep

Stonestep — Halves how long Stun lasts on you - the one already on you and any that lands soon after

Applies to YOU when you cast this card.

Aero

Galestep

Galestep — Halves how far Knockback throws you

Applies to YOU when you cast this card.

Phumi

Sunstep

Sunstep — Halves how long Blind lasts on you - the one already on you and any that lands soon after

Applies to YOU when you cast this card.

Kali

Venomstep

Venomstep — Halves how long Poison lasts on you - the one already on you and any that lands soon after

Applies to YOU when you cast this card.

Cosmic

Voidstep

Voidstep — Halves how long Freeze lasts on you - the one already on you and any that lands soon after

Applies to YOU when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

Explore practical build starting points

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