Overview
Increase SPD +50% for 6.0s, in free flight and lock-on
10.0s cooldown
- Reward pool
Mechanics
Use this skill to support the rest of your hand. Its duration, cooldown and elemental variant determine when it fits into your sequence.
| Stat | Value |
|---|---|
| Skill multiplier | 100% |
| Cooldown | 10.0s |
| Windup | 0.12s |
| Duration | 6.0s |
| Recovery | 0.18s |
| Range | 30m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Common | 100% | 6.0s | 10.0s | Increase SPD +50% for 6.0s, in free flight and lock-on |
| 2 | Uncommon | 100% | 6.8s | 10.0s | Increase SPD +65% for 6.8s, in free flight and lock-on |
| 3 | Rare | 100% | 7.6s | 9.0s | Increase SPD +82% for 7.6s, in free flight and lock-on |
| 4 · Cosmic | Epic | 100% | 7.6s | 9.0s | Increase SPD +82% for 7.6s, in free flight and lock-on |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tidestep
Tidestep — Halves how long Drenched lasts on you - the one already on you and any that lands soon after
Applies to YOU when you cast this card.
Emberstep
Emberstep — Halves how long Burn lasts on you - the one already on you and any that lands soon after
Applies to YOU when you cast this card.
Stonestep
Stonestep — Halves how long Stun lasts on you - the one already on you and any that lands soon after
Applies to YOU when you cast this card.
Galestep
Galestep — Halves how far Knockback throws you
Applies to YOU when you cast this card.
Sunstep
Sunstep — Halves how long Blind lasts on you - the one already on you and any that lands soon after
Applies to YOU when you cast this card.
Venomstep
Venomstep — Halves how long Poison lasts on you - the one already on you and any that lands soon after
Applies to YOU when you cast this card.
Voidstep
Voidstep — Halves how long Freeze lasts on you - the one already on you and any that lands soon after
Applies to YOU when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.