Overview
Open palm strike that deals 160% DMG 1x. Stun the target for 1.4s
11.0s cooldown
- Reward pool
Mechanics
Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.
| Stat | Value |
|---|---|
| Skill multiplier | 160% |
| Cooldown | 11.0s |
| Windup | 0.26s |
| Duration | 0.4s |
| Recovery | 0.42s |
| Range | 14m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Rare | 160% | 0.4s | 11.0s | Open palm strike that deals 160% DMG 1x. Stun the target for 1.4s |
| 2 | Epic | 195% | 0.4s | 11.0s | Open palm strike that deals 195% DMG 1x. Stun the target for 1.7s |
| 3 | Legendary | 235% | 0.4s | 10.0s | Open palm strike that deals 235% DMG 1x. Stun the target for 2.0s |
| 4 · Cosmic | Mythic | 235% | 0.4s | 10.0s | Open palm strike that deals 235% DMG 1x. Stun the target for 2.0s |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tidal Palm
Tidal Palm — Hydro-infused skills hit harder for 5s
Applies to YOU when you cast this card.
Ember Palm
Ember Palm — Pyro-infused skills hit harder for 5s
Applies to YOU when you cast this card.
Stone Palm
Stone Palm — Raises a stone dome at the impact point that halves incoming damage while you stand in it
Applies to YOU when you cast this card.
Gale Palm
Gale Palm — Blast attack speed is increased for 7s
Applies to YOU when you cast this card.
Radiant Palm
Radiant Palm — All melee attacks hit harder for 15s
Applies to YOU when you cast this card.
Umbral Palm
Umbral Palm — Kali-infused skills hit harder for 15s
Applies to YOU when you cast this card.
Star Palm
Star Palm — Stuns 1s longer, and every hit on the stunned target deals extra true damage
Applies to your locked target when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.