Skill cards · Epic

Guardian's Call

16.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Call an ally with 90 HP for 15.0s. It strikes for 55% DMG and soaks incoming fire

16.0s cooldown

  • Defeat a guardian

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier55%
Cooldown16.0s
Windup0.32s
Duration15.0s
Recovery0.32s
Range9m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Epic55%15.0s16.0sCall an ally with 90 HP for 15.0s. It strikes for 55% DMG and soaks incoming fire
2Legendary68%18.0s16.0sCall an ally with 115 HP for 18.0s. It strikes for 68% DMG and soaks incoming fire
3Mythic82%21.0s16.0sCall an ally with 145 HP for 21.0s. It strikes for 82% DMG and soaks incoming fire
4 · CosmicCosmic82%21.0s16.0sCall an ally with 145 HP for 21.0s. It strikes for 82% DMG and soaks incoming fire

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Warden

Tide Warden — 35% Chance to guardian attacks have a chance to Drench the enemy for 4s

Applies to your locked target when you cast this card.

Pyro

Ember Warden

Ember Warden — 35% Chance to guardian attacks have a chance to Burn the enemy for 4s

Applies to your locked target when you cast this card.

Geo

Stone Warden

Stone Warden — 20% Chance to guardian attacks have a chance to Stun the enemy for 1.5s

Applies to your locked target when you cast this card.

Aero

Gale Warden

Gale Warden — 35% Chance to guardian attacks have a chance to Weaken the enemy for 4s

Applies to your locked target when you cast this card.

Phumi

Radiant Warden

Radiant Warden — 35% Chance to guardian attacks have a chance to steal the enemy's buffs for both of you

Applies to your locked target when you cast this card.

Kali

Umbral Warden

Umbral Warden — 35% Chance to guardian attacks have a chance to Poison the enemy

Applies to your locked target when you cast this card.

Cosmic

Twin Wardens

Twin Wardens — You get two Guardians

Applies to your locked target when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

Explore practical build starting points

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