Skill cards · Legendary

Super Beam

14.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Channel a wide beam for 1.8s that deals 300% DMG across 3.2m

14.0s cooldown

  • Ascension 1 or above
  • 1 completed run
  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier300%
Cooldown14.0s
Windup0.7s
Duration1.8s
Recovery0.52s
Range92m
Width3.2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Legendary300%1.8s14.0sChannel a wide beam for 1.8s that deals 300% DMG across 3.2m
2Mythic370%2.0s14.0sChannel a wide beam for 2.0s that deals 370% DMG across 3.2m
3Mythic450%2.2s12.5sChannel a wide beam for 2.2s that deals 450% DMG across 3.2m
4 · CosmicCosmic450%2.2s12.5sChannel a wide beam for 2.2s that deals 450% DMG across 3.2m

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Deluge

Deluge — Inflicts Drench for 6s

Applies to whatever this card hits.

Pyro

Conflagration

Conflagration — Inflicts Burn for 6s

Applies to whatever this card hits.

Geo

Landslide

Landslide — Knockback all the way to the ring’s edge - adds 2s to the target’s recovery when the beam ends

Applies to the target when this card finishes.

Aero

Thunderclap

Thunderclap — 35% Chance to Stun for 2s when the beam ends

Applies to the target when this card finishes.

Phumi

Sunblind

Sunblind — Blinds the target for 8s when the beam ends

Applies to the target when this card finishes.

Kali

Death Sentence

Death Sentence — Double chance to critically hit per beam tick

Changes every hit this card lands.

Cosmic

Annihilation

Annihilation — True damage that ignores DEF and dominates beam clashes

Changes every hit this card lands.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

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