Skill cards · Epic

Sword Combo

9.0s cooldown

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Lunge 16m for four sword strikes dealing 340% DMG. Deflect blasts and counter melee while you swing

9.0s cooldown

  • Reward pool

Mechanics

Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.

StatValue
Skill multiplier340%
Cooldown9.0s
Windup0.22s
Duration0.9s
Recovery0.26s
Range16m
Width2m
Stationary channel0.0s

Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.

Upgrades

Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.

LevelRarityMultiplierDurationCooldownEffect
1Epic340%0.9s9.0sLunge 16m for four sword strikes dealing 340% DMG. Deflect blasts and counter melee while you swing
2Legendary400%0.9s8.4sLunge 16m for four sword strikes dealing 400% DMG. Deflect blasts and counter melee while you swing
3Mythic470%0.9s7.8sLunge 16m for four sword strikes dealing 470% DMG. Deflect blasts and counter melee while you swing
4 · CosmicCosmic470%0.9s7.8sLunge 16m for four sword strikes dealing 470% DMG. Deflect blasts and counter melee while you swing

Element variants

A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.

Hydro

Tide Edge

Tide Edge — Each sword strike restores HP (12% of the damage dealt heals you)

Applies to YOU when you cast this card.

Pyro

Cinder Edge

Cinder Edge — Each sword strike sets the target burning (stacking Burn over 4s)

Applies to whatever this card hits.

Geo

Quake Edge

Quake Edge — Each sword strike instantly shatters shields, guards and defensive stances

Applies to whatever this card hits.

Aero

Gale Edge

Gale Edge — Each sword strike releases a wind blade that flies on, extending your reach

Applies to whatever this card hits.

Phumi

Radiant Edge

Radiant Edge — While swinging you absorb enemy blasts entirely and add their damage to your next strike

Applies to YOU when you cast this card.

Kali

Ruin Edge

Ruin Edge — Each sword strike destroys 3% of the target's Max HP permanently

Applies to whatever this card hits.

Cosmic

Void Edge

Void Edge — Your sword strikes penetrate all shielding - bubbles, guards and rush shields alike

Applies to YOU when you cast this card.

Build considerations

Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.

Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.

Explore practical build starting points

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