Overview
Lunge 16m for four sword strikes dealing 340% DMG. Deflect blasts and counter melee while you swing
9.0s cooldown
- Reward pool
Mechanics
Use the windup and recovery to judge when you can safely commit. The listed multiplier is the skill’s authored value; repeated hits, projectile ticks, elemental effects and your target’s DEF can change the final damage.
| Stat | Value |
|---|---|
| Skill multiplier | 340% |
| Cooldown | 9.0s |
| Windup | 0.22s |
| Duration | 0.9s |
| Recovery | 0.26s |
| Range | 16m |
| Width | 2m |
| Stationary channel | 0.0s |
Timing values describe the skill itself. Buffs, relics and individual projectile behavior can modify the result.
Upgrades
Upgrade at an Ascension Shrine or take a card upgrade after a boss. The normal card level cap is 3. A Cosmic Super Element raises the effective level by one; a higher displayed rarity does not guarantee another increase to every stat.
| Level | Rarity | Multiplier | Duration | Cooldown | Effect |
|---|---|---|---|---|---|
| 1 | Epic | 340% | 0.9s | 9.0s | Lunge 16m for four sword strikes dealing 340% DMG. Deflect blasts and counter melee while you swing |
| 2 | Legendary | 400% | 0.9s | 8.4s | Lunge 16m for four sword strikes dealing 400% DMG. Deflect blasts and counter melee while you swing |
| 3 | Mythic | 470% | 0.9s | 7.8s | Lunge 16m for four sword strikes dealing 470% DMG. Deflect blasts and counter melee while you swing |
| 4 · Cosmic | Cosmic | 470% | 0.9s | 7.8s | Lunge 16m for four sword strikes dealing 470% DMG. Deflect blasts and counter melee while you swing |
Element variants
A primary element changes this skill’s behavior. The descriptions below resolve the same variant definitions used by the game.
Tide Edge
Tide Edge — Each sword strike restores HP (12% of the damage dealt heals you)
Applies to YOU when you cast this card.
Cinder Edge
Cinder Edge — Each sword strike sets the target burning (stacking Burn over 4s)
Applies to whatever this card hits.
Quake Edge
Quake Edge — Each sword strike instantly shatters shields, guards and defensive stances
Applies to whatever this card hits.
Gale Edge
Gale Edge — Each sword strike releases a wind blade that flies on, extending your reach
Applies to whatever this card hits.
Radiant Edge
Radiant Edge — While swinging you absorb enemy blasts entirely and add their damage to your next strike
Applies to YOU when you cast this card.
Ruin Edge
Ruin Edge — Each sword strike destroys 3% of the target's Max HP permanently
Applies to whatever this card hits.
Void Edge
Void Edge — Your sword strikes penetrate all shielding - bubbles, guards and rush shields alike
Applies to YOU when you cast this card.
Build considerations
Choose a primary for the effect you need, then a Super Element whose trigger you can reliably activate. A hit-triggered effect suits an attack that connects repeatedly; a first-card or last-card trigger depends on the order in which you use your hand.
Balance your damage options with stamina recovery, healing or protection. Four individually strong cards can still leave you without an answer during a long recovery.
Explore practical build starting pointsIn-game appearance
Captured from Last Attack X’s game renderer.