Super elements

Wind

Only when this card is cast in MELEE range

Game data 1.6.0 · Reviewed 19 September 2026

Overview

Cast in melee range: a burst of wind knocks the enemy 8m back into shooting range

Trigger: Only when this card is cast in MELEE range

Recipe

AERO + AERO

Combine the required primary elements in your inventory. The fusion explorer includes every recipe and identifies results that occupy a primary socket.

Open this recipe

Tier scaling

TierEffect
1Cast in melee range: a burst of wind knocks the enemy 8m back into shooting range
2Cast in melee range: a burst of wind knocks the enemy 10m back into shooting range
3Cast in melee range: a burst of wind knocks the enemy 12m back into shooting range
4Cast in melee range: a burst of wind knocks the enemy 14m back into shooting range
5Cast in melee range: a burst of wind knocks the enemy 16m back into shooting range

Using this effect

Read the trigger first. Choose a parent card that lets you satisfy the condition consistently, then arrange the rest of your hand around it.

Tier scaling changes the effect described above. It does not remove the activation condition.

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